WouldBeCreator
Scholar
- Joined
- Feb 18, 2006
- Messages
- 936
Vault Dweller said:Now THAT, Azarkon, is how pompous and pretentious people express themselves. Take some notes.WouldBeCreator said:In terms of sheer "technical" usage, it's worse than every game I've played in the past five years, which means probably 200 games or so. (FWIW, I haven't played foreign, poorly localized games like Space Rangers 2; I imagine your English edges theirs out.)
Look, VD, you're claiming that the writing is as good as every game but the four or five best-regarded RPGs. You want to talk about arrogance? The grammar in the dialogue sucks. The dialogue is riddled with errors. These errors have been pointed out to you. The same was true of the lore you cobbled together from the Nag Hammadi stuff. Both times you refused to admit there were any problems. I have not seen more than one or two grammar errors in any of the games I've played in recent memory. You have one or two grammar errors in half your screenshots! I'm sorry if telling you the truth is being "pompous and pretentious," while boasting that *your writing is inferior only to that of FO, BG, and PST* is modest. I guess I woke up in bizarro world today.
FYI:
http://newspics.rpgdot.com/imageview.ph ... ucius1.jpg
(option 3 has a punctuation error)
http://newspics.rpgdot.com/imageview.ph ... ucius2.jpg
(Lucius's second sentence has a couple grammar errors, noted earlier)
http://newspics.rpgdot.com/imageview.ph ... Linos2.jpg
(punctuation error in merchant's dialogue)
In terms of artistry, I'd put it in the bottom 25%. That said, I haven't played many RPGs lately, so if you're restricting it to RPGs, and then to the narrow Codex notion of RPGs, and then (apparently) to top-down RPGs, you've probably cut the pool down to just the games you've listed plus a few more.
Oblivion and Rise of Legends, for example.
This is plainly subjective, but while I disliked the dialogue in RoL (and noted as much on the general discussion board), I still think is pretty superior to yours in artistry.
Don't get me wrong: your general plot seems good and the *design* of the dialogue seems good. But the technical usage is crappy and the artistry is, at best, workmanlike. Especially assuming -- perhaps in error -- that you're putting your best foot forward and showing us the dialogue you think would pique people's interest.