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No, it shouldn't. As I said:Your attitude and relation to the world should be evident through your actions.
The alignment system is about personality and motivation and not actual good and evil deeds, at least when properly utilized.
For example, a lawful evil character could be a knight who does good, but only for the adoration of the people so that he can abuse his authority in secret.
Or a True Neutral character could commit acts of unspeakable evil in order to bring balance.
All of that is completely unaccounted for with a reputation system alone.
Except that's not what an alignment system does. Characters in the world don't (or shouldn't) come up to you and introduce themselves as Lawful Good. And even if they did, it doesn't mean you can trust them to never do anything bad.I suppose you believe everyone who comes up to you and says they're "anti-badguy", too.
Look, you're clearly not getting it. All an alignment system is is an approximation of who you are as a character. It's not mean to describe who you are exactly in all your special snowflake uniqueness.
It's not intended to track your reputation or dictate your actions either. The only way people should react to it is if they are one of the rare beings or entities that can detect alignment, or if they just have some feeling or sense that you're a good/evil person for story purposes.
It's intended to be a guide to the character you're building. One whom you might not even have a backstory of any kind for in the beginning.
It's a framework. A core of a character's basic motive. A description and it can change if you feel your character does. (Or if the DM notices that you're a completely evil murder hobo who isn't at all lawful good).
Player’s Handbook, page 46
The character’s alignment is a guide to his basic moral and ethical attitudes toward others, society, good, evil, and the forces of the universe in general. Use the chosen alignment as a guide to provide a clearer idea of how the character will handle moral dilemmas. Always consider alignment as a tool, not a straitjacket that restricts the character. Although alignment defines general attitudes, it certainly doesn’t prevent a character from changing his beliefs, acting irrationally, or behaving out of character.
As OP said, it's pretty sad that so many here are so insistent on dumbing down and streamlining systems they barely understand.
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