GB: In a recent preview, you are quoted as citing Planescape: Torment, Baldur's Gate, and Knights of the Old Republic as your main influences for crafting a story-driven RPG. Could you elaborate on that? What was it about these three titles that resonated with the team?
Thomas: “What can change the nature of a man?” For us Planescape Torment is a real jewel. It recaptures the essence of many RPG classics and offers an incredible personal adventure. The scenario is grandiose and sombre, with the player held by a sense of suspense, right to the end. That's what we're aiming to achieve: an unforgettable and mature epic adventure.
GB: A big part of the "mature" categorization of the Song of Ice & Fire books is not so much adult situations, but that the books present its world in a realistic fashion, so that moral situations fall somewhere in the hazy shades of grey. When translating that to video game format, do you focus on giving the player a strong narrative with a focus on this angle, or allow him to make his own choices and mistakes when he takes things at face value, or a combination of both?
Thomas: We've approached maturity from a variety of angles. From the outset we rejected the idea of populating screens with semi-naked women and we don't have blood being sprayed everywhere. From that point of view we've been pretty faithful to the books. In fact, the books have been our touchstone, because we really have concentrated on the narrative, the depth of characters and player choices. The latter will be faced with choices much closer to "What do you prefer ? Lose two legs or two arms ?" rather than "Which road do you want to take ? Left or right ?" The player will have choices to make, but more importantly, he will have to assume the consequences.
zeitgeist said:I thought this was a humorous paraphrase of the actual quote meant to enrage the Codexian audience, and then I read the interview. Oh my.Jason said:It would be impossible to offer an epic adventure if the game was played in an open world. Depth can only be provided if we keep the player to a linear path.
Krraloth said:MetalCraze said:A game-based-on-a-movie is going to be shit?
No way!
I am confused. What movie?
Gosling said:Can't say I like their idea of constantly switching between 2 different protagonists in separate "episodes". It seems like an interesting concept on paper, but I'm not sure this will work so well in an rpg format.
BelisariuS.F said:It has started two days ago.
catfood said:Krraloth said:MetalCraze said:A game-based-on-a-movie is going to be shit?
No way!
I am confused. What movie?
Game of Thrones TV show gets released this spring.
Game of Thrones video game is in the works.
Is this one of the mysterious ways of Karma? Or are the two connected somehow?
BelisariuS.F said:I may be wrong, but If an author sells the rights to the adaptation of his work, then he has no right to interfere in this adaptation, right?
ghostdog said:tactical RPG-orientated + active pause system + skills to be stacked while the game is switched into slow motion = does not compute.
catfood said:zeitgeist said:I thought this was a humorous paraphrase of the actual quote meant to enrage the Codexian audience, and then I read the interview. Oh my.Jason said:It would be impossible to offer an epic adventure if the game was played in an open world. Depth can only be provided if we keep the player to a linear path.
You know what's sad? Lots of people out there believe this garbage. This kind of drivel is what started the whole "turn based is a thing of the past, real time is TEH FUTURE" shit. Inept developers and cocksucking journalist parroting each other, and the masses bellieve every single thing they are being told because if a profeshunal said it it must be true!
BTW what came first?
The boargame or the books?
meanwhileInPoland said:BTW what came first?
The boargame or the books?
books ffs
ever heard about good book based on boardgame?![]()
1996 first book
2003 game![]()
meanwhileInPoland said:BTW what came first?
The boargame or the books?
books ffs
ever heard about good book based on boardgame?![]()
1996 first book
2003 game![]()