I am elated to announce that A Legionary's Life will be released on September 25, 2019. As I mentioned earlier, the big update of two weeks ago pretty much completed the story and content. The next update will consist of small new features, tweaks and fixes aimed at polishing the game.
Here we go: https://steamcommunity.com/gid/103582791464346990/announcements/detail/1606018740001171320
I am elated to announce that A Legionary's Life will be released on September 25, 2019. As I mentioned earlier, the big update of two weeks ago pretty much completed the story and content. The next update will consist of small new features, tweaks and fixes aimed at polishing the game.
Gotta say, playing a wimpy/average legionary and succeeding at daring deeds might be my gaming zenith this year. From scrawny runt to senator. Glorious.
I already did all that (I've got every achievement), which is why I play legionaries with average/below average stats. Much more satisfying that way - getting a mercenary kill at the end of the siege of Carthago Nova is pure bliss with such a character. Won't be winning the grass crown or be elected consul, but winning decorations, getting into the senate, and butchering enemy champions is well within my reach.I recommend not stopping until you can beat the phalanx twice over in final battle is awesome and the game descriptions make it feel Very epic.
Werent ancient greeks also used slaves that way? What you say is relevant but rather than sheer numbers it was their military tradition that overwhelm their enemies also they mainly lurked around places that suited to their tactics, if they roamed around eurasian steppes they would be doomed. Also a nice civic bureaucracy tradition to rule places nicely and assimilate is what rome kept alive.Expansion of slavery meant there was a large surplus rural population what led into a feedback loop: Rome wins a war -> lots of slaves and consolidation of small family farms into large slave estates -> lots of unemployed/impoverished farmers -> lots of prime manpower to win more wars
Rome was so successful primarily because it could afford losses that would have crippled the Successor states (whose reliance on a small settler population of ethnic Greeks to man their phalanxes meant a single defeat could ruin them for a generation). Carthage's wealth allowed it to employ large numbers of mercenaries but even this proved inferior. Republican Rome was the USSR of its day, able to field huge numbers of well-equipped and patriotic soldiers that proved unstoppable under competent commanders and even under incompetent ones could still replace losses seemingly infinitely.
A Legionary's Life v 1.0 Released!
When I began developing A Legionary's Life, a little over two years ago, the day of release was a destination so distant I could barely see it. There was so much to do to make it possible, it was scary to think about.
It has been a daunting task, working alone on such a long-term project, and many of the challenges it presented were entirely new to me.
I wish to thank all the players who have written words of appreciation and encouragement, everyone who has helped promote the game, the users who have been giving guidance and useful tips to newcomers and those who have offered advice and suggestions to me during these five months of Early Access.
What is new in version 1.0
- Successful attacks on limbs increase the victim's Fatigue, based on the damage received. You can find more details in the tooltip of the specific Attack. This should serve the double purpose of offering a new tactical option and reducing the length of duels. It might need fine tuning, feedback is appreciated as always.
- The difficulty coefficient of each body part is no longer partially randomized after each round.
- Thumbs have been replaced with something more decipherable.
- You can press Control to view Attributes and Skills during text events.
- It is no longer possible to skip your turn in the first round of combat because of low Quickness.
- It is no longer possible to skip two turns in a row if a character's Stance is full.
- The first time you show good leadership when attacked by slingers in a specific random encounter, there is a chance to increase one or more of your mental Attributes. Only the first time for each game.
- A little more text as been added to the initial part of the epilogue, based on the money you have accumulated. If you have less than 2500 denarii, it is the same as before. Above 2500, 5000, 7500 and 10000 denarii, you will see a slighly different description of how you fared right after your return from Greece.
- The damage of all weapons has been increased by 1.
- The influence of Strength on damage as been reduced a bit. The overall effect of this change and the one above is that weak and average characters will do a little more damage than before. Characters with high Strength shouldn't notice a significant difference, unless they are very close to the human limit of 99. Even then, they lose very little because of the increased base damage of weapons.
- The damage protection of all armors has been increased by 1.
- Enemies you meet after a rotation are likely to be more fatigued than in previous versions.
- The Rally action of the phalanx has a cooldown and won't happen more than once per "cycle".
- The AI parameters of the phalanx have been tweaked. It is more likely to attack, especially when the player is vulnerable.
- You can now view previous messages during text events, in case you suddenly find yourself clicking through a branch you have never visited before, after playing the game many times.
- The help section of the Equipment screen contains an explanation of weapon Handiness.
- The cost of Skill enhancements has been decreased from 4000 to 3500.
- Ultra rare items with quality 7 are back in the inventories of merchants and camp followers.
- Foraging missions can no longer happen more than once after each battle.
- Armillae are easier to win right after landing in Africa and at Zama.
- There is a new option to use keyboard and mouse on desktop computers and laptops with a touch screen.
- Fixed: sound effects not affected by volume settings in the score assignment screen.
- Fixed: several typos and mistakes.
- Fixed: the Veteran achievement not unlocking when you finish the game.
- Several other minor changes.
You always have the option of daring deeds, though there is a good chance they will end in disaster (at least until you've played a few times and improved your starting stats/equipment a little)
You always have the option of daring deeds, though there is a good chance they will end in disaster (at least until you've played a few times and improved your starting stats/equipment a little)
It's also somewhat poignant at times, when the random events and the event chains "fit" neatly together. In one of my last runs (an exceedingly good one, even,my guy was a monster) found a old Punic veteran living in Iberia who wanted to duel me, easy to see for a player a reflection of the future retirement for a successful legionary.
Then the next battle you can goad a young Punic into a duel and chop him into pieces (losing Virtue because easy win), and the game itself comments how you weren't so different at the beginning ("a young one defending his Homeland from invaders").
And then in the next encounter a merc cleaves your head in two, and you are all the same, young and old, all dead.
I played this 5 times and everytime my legionare died so fast. My best score is 35 and worst 0.
Persevere. In the beginning just create a physical guy, and yes roll and reroll till you have around 50-60 points in total above the standard 50...
PS: Your first objective will be raising sword and shield as high as you can without ruining your morale, and buying a gladius hispaniensis.