Walking Dead was actually good. BioWaru cannot hope to reach that level of emoshunal engagement with their "click heart icon for romance" design philosophy.
The only mistake that Walking Dead made was calling it an Adventure Game. If they called it an 'Interactive TV series' - and it really is set up as that, with the deaths of characters following through, and the alliance building / reputation with characters continuing on through the episodes - the game would be fine. Especially after the 1st episode - it cuts out a lot of the bullshit quicktime after that, and even then, it NEVER descends into the kind of quicktime bullshit that Fahrenheit and Heavy Rain pulled on the player. Good voice acting too, and as it goes on it manages to pull a few 'this guy/girl is crazy paranoid as fuck...but that doesn't mean what she's saying isn't true' pieces of decent narrative.
My only complaint so far is more fridge logic than anything that bothered me at the time. At the end of the 2nd episode you've got the last adversary who Lee has either fist-fighted with, or has been shot (depending on whether you pissed off the only character with a clear aim earlier in the episode - and fuck it, I still think that was the right call, the crazy bitch
. His family might be dead or just incapacitated depending on what you've done, but I chose to take the option of not telling him their condition, i.e. 'They won't be coming.' Now if you choose not to kill him, the scene ends with the guy on his knees shouting 'LEE!!!!! FUCK YOU LEE!!!!!!', as your group makes their escape with walkers closing in on the now inactive electric fence, with some pretty good voice acting/direction. But for fridge logic - why was he so pissed off at Lee? He's got no idea who took out the other members of his family, and depending on what you do it certainly might not have been Lee in any event.
But if you take it as simply an interactive tv show (and yes, 'Under a Killing Moon' did a better job of that, while also making it an adventure game, back in the day) then it has good narrative (I liked the irony of the bandits being the 'bad guys' for most of episode 2, and then at the end the group deciding to loot the locked car for supplies 'because they needed them') and very little intrusive quicktime (especially after the 1st episode).