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Interview "A lot of faith, and a good head for risk": How two men risked their livelihoods for a new Torment

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
Haha this is ridiculous, Moribund has it right. Sad attempt at getting edgy, anti establishment indie street cred. As if something like Torment wouldn't have materialized into a multi million dollar project to milk all the grown up emo gothic teens who played it.

Poor poor indies. This is nothing like true garage studios like Frictional who live below poverty level or many others who have barely enough to eat.

I'm cancelling my pledge, I can't stand such pretentiousness.

:lol:

That's an outstanding level of butthurt, even for you, HHR.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,738
As soon as Roguey gets involved in a thread it becomes banal-shit-boring in record time. Like this one did.

A pity as the whole 'larping a feminist' thing he does had potential, but unfortunately the tedious pedantry takes over every time.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I have actually read Roguey's posts(to my eternal shame) and the one thing that strikes me is how similar they are in construction and tone and with exactly the same 'ignore evidence to the contrary and just keep plugging away' mentality as Skyway posts. Come to think of it, where is Skyway?

Could Skyway actually be Roguey???
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,047
I have actually read Roguey's posts(to my eternal shame) and the one thing that strikes me is how similar they are in construction and tone and with exactly the same 'ignore evidence to the contrary and just keep plugging away' "Let me relate this to Lesi in some way" content

Fixed.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I have actually read Roguey's posts(to my eternal shame) and the one thing that strikes me is how similar they are in construction and tone and with exactly the same 'ignore evidence to the contrary and just keep plugging away' mentality as Skyway posts. Come to think of it, where is Skyway?

Could Skyway actually be Roguey???
Skyway is too busy jerking off over ArmA 3 and raging over Thiaf in the relevant threads.
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
Nice interviews. I'm very content with the fact that they are planning to improve the dialogue system with the respect to reactivity and choice.

As for the Bioware comment, it's an example of claer and direct communication that leaves no doubt about the design philosophy behind the game, and that is just what I, as a consumer, expect to hear from a developer. People who speak their minds just to say flattering things are often hypocrytes. Honesty, even if brutal, is a virtue, while hypocrisy is a flaw.
 

Capitalism

Educated
Joined
Feb 19, 2013
Messages
95
Every CRPG should have great "narrative reactivity". Like such classics of the genre as Walking Dead or Heavy Rain.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
Walking Dead was actually good. BioWaru cannot hope to reach that level of emoshunal engagement with their "click heart icon for romance" design philosophy.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I don't even read the posts of the people arguing with her.

Ha! Same here. Roguey's on this page?

*scroll, scroll, scroll*

Luckily though, Roguey sticks with the same avatar which makes it very easy to dismiss. If only Surf Solar was less fickle.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Haha this is ridiculous, Moribund has it right. Sad attempt at getting edgy, anti establishment indie street cred. As if something like Torment wouldn't have materialized into a multi million dollar project to milk all the grown up emo gothic teens who played it.

Poor poor indies. This is nothing like true garage studios like Frictional who live below poverty level or many others who have barely enough to eat.

I'm cancelling my pledge, I can't stand such pretentiousness.

I think he might be trolling bros. There's no way anyone can be this stupid and still manage to post coherently.
 

Syl

Cipher
Joined
Nov 3, 2011
Messages
751
I doubt they had any expectations other than what's happening.

Then you're wrong.

And by the way, the conventional wisdom among edgy people on the Internet was that this Kickstarter was going to be about as successful as Garriott's due to people being angry at inXile for double dipping + no MCA. Some even thought it would crash and burn.

How quickly the conventional wisdom changes to align itself with the facts. Now suddenly all the "smart" people are saying they were sure it was going to be a huge success all along. Yeah. :roll:
QFT
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Walking Dead was actually good. BioWaru cannot hope to reach that level of emoshunal engagement with their "click heart icon for romance" design philosophy.

The only mistake that Walking Dead made was calling it an Adventure Game. If they called it an 'Interactive TV series' - and it really is set up as that, with the deaths of characters following through, and the alliance building / reputation with characters continuing on through the episodes - the game would be fine. Especially after the 1st episode - it cuts out a lot of the bullshit quicktime after that, and even then, it NEVER descends into the kind of quicktime bullshit that Fahrenheit and Heavy Rain pulled on the player. Good voice acting too, and as it goes on it manages to pull a few 'this guy/girl is crazy paranoid as fuck...but that doesn't mean what she's saying isn't true' pieces of decent narrative.

My only complaint so far is more fridge logic than anything that bothered me at the time. At the end of the 2nd episode you've got the last adversary who Lee has either fist-fighted with, or has been shot (depending on whether you pissed off the only character with a clear aim earlier in the episode - and fuck it, I still think that was the right call, the crazy bitch:). His family might be dead or just incapacitated depending on what you've done, but I chose to take the option of not telling him their condition, i.e. 'They won't be coming.' Now if you choose not to kill him, the scene ends with the guy on his knees shouting 'LEE!!!!! FUCK YOU LEE!!!!!!', as your group makes their escape with walkers closing in on the now inactive electric fence, with some pretty good voice acting/direction. But for fridge logic - why was he so pissed off at Lee? He's got no idea who took out the other members of his family, and depending on what you do it certainly might not have been Lee in any event.

But if you take it as simply an interactive tv show (and yes, 'Under a Killing Moon' did a better job of that, while also making it an adventure game, back in the day) then it has good narrative (I liked the irony of the bandits being the 'bad guys' for most of episode 2, and then at the end the group deciding to loot the locked car for supplies 'because they needed them') and very little intrusive quicktime (especially after the 1st episode).
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Then you're wrong.

And by the way, the conventional wisdom among edgy people on the Internet was that this Kickstarter was going to be about as successful as Garriott's due to people being angry at inXile for double dipping + no MCA. Some even thought it would crash and burn.

How quickly the conventional wisdom changes to align itself with the facts. Now suddenly all the "smart" people are saying they were sure it was going to be a huge success all along. Yeah. :roll:
I didn't say anything of the sort. I remember saying they should wait and prove themselves with Wasteland 2 before putting their grubby hands on another beloved franchise but I barely paid any attention to this game until after the KS launched. They might not have expected to make $4,000,000 but I doubt Fargo planned on it to fail. They put forth a great pitch and kickstarter and have marketed it well and it paid off.

Let's be real, we're all armchair game design/marketing experts here.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I think it's obvious they "expected" it to succeed or they wouldn't have tried. That doesn't mean it wasn't risky as hell.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Good stuff.
 

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