The game is very low effort,it is painful. Skill mastery give you like 10% more damage or armour per level and there is 4 levels. Inventory depends on stats,so you could have a mage with heavy armour and warhammer even without having a level in those thing. Won't be much of a difference,at most will miss on those 10%-40% armour increase from the mastery.
Also the enemy armour system is broken,you need to stat pump for your guys to not be useless. For example,only my archer could do any range damage since the others don't have the damage bonus given by dex to make any damage,thus they do 0 damage with bows. My melee warrior could do only melee damage,while mages could only magic damage.
There is enemy HP bloat,on top of the broken armour system. You start with enemy of 100ish hp,then 250 and now around 400-600 with 100 armour. Armour is more or less negates any damage beneath it.So my archer have around 130 damage and does around 30-40 damage after armour. Magic tho ignores the armour,it depends on resistance.
Spells are fine tho half arsed. For example there is a poison spell and some toxic water spell that do damage per turn. Pretty good,tho both of them do damage to undeads,like a fucking skeleton lol. Yeah,skeletons get poisoned and their blood turns toxic
Another shit thing is that weapons are worthless. For example me ranger that does around 130 damage....well his weapon does between 5-8 damage,the rest is dex and skills lol.
The writing is very generic,not in the type of MM or wizardry adventure type of generic. It is there to just look like it exist and to click a button to give you a quest. It wouldn't have been a problem if it had some decent side content or exploration or the cobmat was fun. The world for now is just some mobs thrown around to give you XP and that is it. Dungeons are very samemy for now.