So Bethesda games are special because it allows idiots to put 10,000 cheese wheels in their house and everything else suffers as a result. Glad we cleared that up.
More shitty excuses to defend a lazy developper and his substandard, archaic engine design...
I guess fanboys will swallow anything when it comes from Bethesda.
Let me guess... are you perhaps a fan of Fallout 76 too? Having fun with friends, are you?
Personally I never cared about movable plates on the tables in taverns of Oblivion or Skyrim. About the possibility of rearranging forks and knives. It may be sweet for LARPers and autists, but I'm neither.
The loading times however are not acceptable. If they are needed on consoles, so be it. I play my games on PC and do not want shitty ports.
And you still did not adress the issue of tiny "cities" in Bethesda games.
So, looks like we have two people who don't code or understand about complexity.
Yes, those 10k cheesewheels use a lot of memory when they're being tracked. For example, if you can tell me a way to track effects applied in a non matrix way and thus non n^2, I'll be more than glad to hear it. Same goes for memory handling, if you can give a better way to balance resources, I'll be more than glad to hear them. Though, realistically how will you limit what kind of clutter one place will have?
Consoles (especially the Xbox) have huge memory issues, one of the biggest complaints by the KC: D developers was the memory handling. Because of that the transition from LOD and loading of objects would happen right in front of the player.
Beth has a lot of incompetence, but unfortunately as long as they pander to the lowest common denominator aka consoles, we are stuck with better graphics and less content. That's because console players want to get better looking games, but the hardware doesn't change. That's why TES 6 probably takes so long, because they're hoping a new console generation would be announced. So to get those "better looking graphics" they have to sacrifice on other memory and space constraints, such as content.