Found Jason Schreier's account. A lot of Bethesda game's issues can be directly attributed to Bethesda's incompetence but pretending that Gamebryo is a solid foundation in the same way that the Quake engine is used as a base for Call of Duty and Valve's games is incredibly disingenuous. Their tech is clearly unsuitable for the kind of scale that Bethesda and their fans are expecting/trying to make themselves.
They need a new foundation. They have id Software under the Zenimax banner, why not commission them to make something according to their specifications? They'd even be able to get a game or two out of it while it's in development. They could license the APEX engine from Avalanche who seem to be great collaborators based on RAGE 2. They could work with Unity, CryEngine, Lumberyard or Unreal. Hell, after today's court battle with CIG, I bet they could fork CryEngine for pennies on the dollar and they seem to have a great relationship with Microsoft, I bet they'd hand over a first parties' engine no strings attached if they asked. There's a lot of options out there for them and it's frustrating to see them continually pass on them when they have the time, money and resources to do something truly great and getting a solid foundation for their games for once is a huge step towards that.
Dude, seriously, just, STOP. I am tired of explaining why the engine is not the issue. One of the reasons i hate gamers is because 99.9999% of them can't write a "hello world" in C yet they claim to know everything about engines and game development... I repeat, just because you know how to eat well does not mean you know how to cook...
You are talking about a "new foundation". How many AAA games were released this generation that relied on a "new foundation"? Please, tell me. I am waiting...
Witcher 3? Based on an improved Witcher 2 engine.
Assassin Creed? An evolution of the Prince of Persia engine
Unreal 4 engine? An evolution of the first Unreal engine
Cryengine? An evolution of the original Farcry (2004) engine
Doom (2016) and other id games : an evolution of the original quake engine...
Battlefield 5? An evolution of the original Frostbite engine many years ago...
GTA V/Red Dead Redemption 2? An evolution of the GTA III engine...
I could go on all day, the point is, almost no engine was build from scratch this gen. Only Mankind Divided used a new engine, and Tomb Raider reboots, other Square Enix games like Final Fantasy XV... And even those could have reused some parts from older engines...
Thing is, there is no reason to throw away code that is proven to work, and is bug fixed and polished. Game engines are modular. You can replace some stuff, but you don't need to chop your head off just because you have a toothache... Even when companies announce "a brand new engine" they really are just upgrading their old engine and giving it a different name, for marketing reasons. Even Bethesda did that with "Creation engine" which was just Gamebryo. They had to name it differently so idiots wouldn't cry that Skyrim would have the same graphics and gameplay systems as Oblivion...
Now, you are saying they should use another engine. And i got to say, you are very ignorant of how game development works. Using Unreal 4 or Cryengine won't make Fallout 5 or the next Elder Scrolls better. In fact, they will probably have to spend YEARS just retooling their creation kits for those engines, in order to make the damn games...
Seriously, name me 1 thing that you need changed in Skyrim or Fallout 4, and can't be done in the current engine. Just 1.