triCritical
Erudite
I asked this question on the pseudo official ToEE boards,
and this is the answer I got
Imagine how lovely its going to be able to play 3E the way it was meant to be played.
[rant]
I have come to the conclusion that 3E is a very combat oriented somewhat tactical rule system. Games like IWD2 and NWN just did not do it justice, IWD2 at least had an excuse. But it seemed that Bioware just kind of glossed over everything that added substance to combat, which is especially puzzling considering that NWN was 98% combat. I am so happy that we will finally have a game that will do justice to the latest DnD incarnation (somewhat latest).
[/rant]
From what I have read, you have not implemented a hex grid. Which fine because not every game can be perfect... err Fallout.
So will there be a Ground trace ala Jagged Alliance 2 that shows the *exact* path that your character will move (important for AoO's)? I mention JA2 because it turned different colors depending on how many turns it would take to get there. I think a ground trace is very important to a tactical combat game, and I am mad that St. Proverbius lost my tactical questions for the chat (I am not really mad).
I guess the kind of ground trace I am thinking about is one that comes with a color indicator that alerts you to being in range of an AoO and in range of enemies. If you are implementing line of sight, it would be nice to know if you are in or out of the enemies line of sight as well.
and this is the answer I got
troika sean said:Yup! We're still working it out, but currently when you hold down the mouse button, you see the path your character will take to get to the target. If you would incur any attacks of opportunity, they are displayed by a neat little icon, plus an arrow from the threatening monster. If you move the mouse before releasing the button, it's treated as an abort.
I still have to color-code the path so you can tell if it's a five foot step, single move or double move.
I should just have you guys post a task list for me every month happy.gif Everyone can vote on my priorities with money. I'll be your coding whore.
Imagine how lovely its going to be able to play 3E the way it was meant to be played.
[rant]
I have come to the conclusion that 3E is a very combat oriented somewhat tactical rule system. Games like IWD2 and NWN just did not do it justice, IWD2 at least had an excuse. But it seemed that Bioware just kind of glossed over everything that added substance to combat, which is especially puzzling considering that NWN was 98% combat. I am so happy that we will finally have a game that will do justice to the latest DnD incarnation (somewhat latest).
[/rant]