Take a look at the stretch goals.
Bullshit, it was a very important feature for the backers of Shadowrun, so much that they choose it over more game content.
This alone dismiss your 'argument'.
People care about editors when they're as user friendly as NWN's and Bethesda's. HBS's turned out to be not that.
I remember the developers openly saying that the more support they got the more they could obtain, no, I won't bother with a link, I am not interested in keeping up with your hissy fits.
I'm sure whatever they said has nothing to do with what you think it does. Microsoft didn't dictate anything to them regarding mechanics or plot.
Going all in and making daily updates on Kickstarter for a month.
As they say, talk is cheap.
This is not what we were talking about, besides people hardly progress beyond act 2 in PoE, hohoohohoh.
We're not discussing "PoE versus D:OS: which one is more finished and why?" Even Vincke said he felt post-Cyseal content was unfinished, that's why they're spending all this money up to a year later fixing it.
I have already wrote in the OP that Larian made the game they wanted despite the risks and this deserves recognition, no, it's not mandatory for all doing it all the time.
And as I said, so did HBS and inXile and well most people who self/crowdfund.
Proof of that, I know you will love to incite more drama about Obsidian.
The proof is Pillars of Eternity. No Sensukis contributing design on that team.