thesoup
Arcane
- Joined
- Oct 13, 2011
- Messages
- 7,599
I agree.I have no idea what I'm talking about. I think I'll go gobble some cock now.D:OS is good by virtue of shit that has nothing to do with the actual game.
I agree.I have no idea what I'm talking about. I think I'll go gobble some cock now.D:OS is good by virtue of shit that has nothing to do with the actual game.
"Fun" is awfully vague. One could argue that HBS, inXile, and DoubleBear accomplished the same goals.
HBS had to bargain with M$ behind the scenes, Fargo didn't put the existence of the studio at risk and DoubleBear removed all the challenge from the game to make it more appealing for casuals, no risk of infection for example.
Amuse me.PoE is the game Josh always wnated to do, not Obsidian, at least I hope so.
Wrong on both counts.
IIRC Brennecke was also supposed to be the director of Project Eternity, but then Sawyer took over after the Kickstarter exploded because he has more experience. Such a shame.PoE is a shit game exactly because it's the opposite of what Brennecke pitched. We knew that Sawyer's "midas touch" would inevitably turn everything into shit and that's it.
Yep. I didn't notice very much other than fine tuning, UI improvements, rebalanced encounters and such. There never was a graphics overhaul as far as I am concerned, the game has looked pretty much exactly the same since day one.I've been a backer since day one (I'll just pat myself on the back for my uncanny clairvoyance) and I never heard about or noticed any substantial or major graphics overhaul.Well, Larian did invest a major amount of resources into redoing D:OS's graphics close to the game's release to give it more mass appeal, the kind of thing that is usually frowned upon in these parts.
Did you play Early Access? The game's appearance changed pretty radically from alpha to beta.
Yeah, such a huge fan that he couldn't even figure out how to make a party when he livestreamed his Icewind Dale playing session.BTW, Brennecke is actually a huge fan of the IE games unlike Sawyer.
Yeah, such a huge fan that he couldn't even figure out how to make a party when he livestreamed his Icewind Dale playing session.BTW, Brennecke is actually a huge fan of the IE games unlike Sawyer.
Your typical passive-aggressive bullshitting that doesn't address any of the points the interlocutor made, nice grasping at straws, bye bye, felt good triggering you.What features?
Take a look at the stretch goals.
Bullshit, it was a very important feature for the backers of Shadowrun, so much that they choose it over more game content.
This alone dismiss your 'argument'.
People care about editors when they're as user friendly as NWN's and Bethesda's. HBS's turned out to be not that.
I remember the developers openly saying that the more support they got the more they could obtain, no, I won't bother with a link, I am not interested in keeping up with your hissy fits.
I'm sure whatever they said has nothing to do with what you think it does. Microsoft didn't dictate anything to them regarding mechanics or plot.
Going all in and making daily updates on Kickstarter for a month.
As they say, talk is cheap.
This is not what we were talking about, besides people hardly progress beyond act 2 in PoE, hohoohohoh.
We're not discussing "PoE versus D:OS: which one is more finished and why?" Even Vincke said he felt post-Cyseal content was unfinished, that's why they're spending all this money up to a year later fixing it.
I have already wrote in the OP that Larian made the game they wanted despite the risks and this deserves recognition, no, it's not mandatory for all doing it all the time.
And as I said, so did HBS and inXile and well most people who self/crowdfund.
Proof of that, I know you will love to incite more drama about Obsidian.
The proof is Pillars of Eternity. No Sensukis contributing design on that team.
Yet the the most consistent excuse you use for justifying Sawyer's fuck ups with all your "My intent was to design a game thats fun for the casual user, and I think we succeeded in it" quotes"Fun" is awfully vague.
PoE is the game Josh always wnated to do, not Obsidian, at least I hope so.
You're right. Darklands and Wizardry 8 are the games Sawyer always aspired to make but couldn't cuz a scrublord like him could've never worked at Microprose or Sir-tech. Those two games pulled off his ideals about classless systems, no hard counters and all that other faggy shit you love to talk about 2½/1½ decades before him and way better as well. You want to play Sawyer's vision? Go play those games. Oh yeah, I forgot that you don't play that haven't been ported to Xbox so I guess you can put another 400 hours into Oblivion while waiting for Sawyer to finish his next "guys last time I wasnt really trying seriously, this time im 4 realz" project.Wrong on both counts.
Standard statement by every bloke that's gonna repeat something.it won't happen again.
Standard statement by every bloke that's gonna repeat something.it won't happen again.
Because they did the game they wanted to make even if that meant to take a huge financial risk, and managed to make it fun too.
As for now they are the only Kickstarter that did that, for this alone they deserve a special recognition.
Getting into the Temple of the Dead was amazing, I did not figure it out myself. Kill one of my own characters and then teleport to them? Who thinks of this stuff - diabolical.