desocupado said:I am gonna look like a total moron, but what is design document? You mean something to keep track of your decisions/goals as you go making your stuff?
Its a plan for how to make your game. Architects create detailed plans before they do anything and so to pro game makers. If you are working on your own and don't care if or when you finish, you can work without one. However if you work without one, you'll find you'll chop and change and keep adding endless features.
The bare bones would be something like a complete D&D module and even then I would only use that in an already existing engine.
desocupado said:Also, this thing about using Unity or whatever other engine, doesn't that involve having models, textures, art and whatever? As a poor citizen of third worldia, I don't have money for these things.
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Depends on how little cash you have. Head over to Dexsoft Games and see what you think of the prices of their model packs. You can also make your own models with software like Blender, Gimp, 3DCoat, Genetica and Filter Forge. Blender and Gimp are free, but the others cost a few hundred dollars each.
desocupado said:My plan was to make a freeware, 2d, with placeholders/paint art/roguelike. And maybe, just maybe, when I'm competent enough, maybe try to get a partner to deal with art, sprites, and the stuff I have no patience for, and maybe go commercial. Have I said maybe enough? Maybe.
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The golden rule is you will never get an artist to work for royalties/free. I have heard of people that have done it, but they are rarer than hens teeth.
As for making 2D games, the art is easier to do until you want animations.
desocupado said:Of course, even though I am learning stuff right now, I make no promises of me ever getting off my lazy ass and doing something. Ever.
Then scale it down again. If you want to design, create a complete design document for a game and look for a team. The problem with a lot of Indie game maker groups, is all they have is an idea and no plan. So instead of making games, they end up creating a boys club, that endlessly talks and argues about making a particular game. So if you have a good document you will be in front of most groups out there.
Otherwise look for a 2D RPG maker. They are dirt cheap and easy to learn and you'll find out if you have the will to finish a game, before learning a programming language.