Data4
Arcane
somebody set us up the bomb
I don't mean actual figures (though clearly that'd be ideal). I mean well thought out estimates.Roqua said:How could I give you actual numbers? Do I have PB's books?
It might be common sense overall, but we're talking about 1 company and 1 game here. PB are in specific circumstances with a specific codebase, a specific staff, a specific publisher...Its common sense. Why have budgets for games gone from next to nothing to millions/10's of millions? It has nothing to do with salaries.
Aha - you're right there. My mistake. I wondered what you were on about.And you are mixing up development resource allocation with computer prcessing somehow.
Possible, but again I guess that most talented artists would want to work where they can go for quality rather than quantity.Now lets say they had the same size team, but there artists created more art instead of super graphic awesomest graphics
Perhaps it might have been a better game in most codex views. I'm not sure it would have sold better or got publisher approval though.and they had less artists employed but more quest designers and content designers, and faction designers, and dialogue writers. Now combat only takes up 50 or 60% of the game. Lets say they put just 10% less into art and graphics and added those resources into designing and implementing the best combat system they could. How would that have impacted the game.
Possibly true. They'd need to sack half their staff though, leaving them pretty much screwed for their next project. They'd also have been crucified in pretty much every review.If they reused all the graphics, engine, and content from g1 and 2, they could have made the same game with at least 1/4th the budget.
Sure - because you need to pay all the artists.I'll stand by that number without even knowing the numbers, because every designer that talks about the costs of games always says the cost of graphics have skyrocketed.
Sure. However, it's not a pie.If you look at it as a pie...
It's very easy to give generic advices. To negotiate successfully, Roqua, you always need some leverage. When you have none, you take what people give and kiss their hands. When you have a lot, you force other people to kiss your hands. That is how it works.Roqua said:Troika didn't have to accept, they can also try and negotiate.
What negotiations? NWN? A game that was sponsored by Interplay for years and then was taken to Atari in an almost ready state, being already overhyped and anticipated? There is a HUGE fucking difference between that and asking to sponsor a game from scratch.Obviously, Bio's negotiations with them went alot better.
Vault Dweller said:It's very easy to give generic advices. To negotiate successfully, Roqua, you always need some leverage. When you have none, you take what people give and kiss their hands. When you have a lot, you force other people to kiss your hands. That is how it works.Roqua said:Troika didn't have to accept, they can also try and negotiate.
What negotiations? NWN? A game that was sponsored by Interplay for years and then was taken to Atari in an almost ready state, being already overhyped and anticipated? There is a HUGE fucking difference between that and asking to sponsor a game from scratch.Obviously, Bio's negotiations with them went alot better.
Bio's fate was determined by Baldur's Gate - an RTS game turned into an RPG. Troika's fate was determined by Arcanum and Sierra's decision to wait 6 months while the game was massively pirated. That was the beginning of the end. Had Sierra released the game immediately, things could have been very different, and Troika would still be in business, and we would be playing Arcanum 2 now.Roqua said:And the fact, and I stress fact, that Bio is better able to negotiate just doesn't stand with Atari. It stands across the board when comparing Troika with Bio.
When? Now when Bio is a big and established name or back when Bio was making shooters?If Bio went to a publisher with the same pitch for a post apoc game that troika did, they would have been able to acquire the capital to make it.
Fancy graphics is what sells today, especially for a FP/TP game. An isometric game can get away with ok graphics, but a game where world visuals are in your face can't.VD, you have to at least admit that G3 would have been a far better game if they alloacted resources away from fancy graphics and put those resources into the meat of the game.
Ladonna said:I agree that graphics are big for what you describe, but Roqua is right. If PB had made a modest update in graphics, and more towards gameplay and polish, the game would have been better...not to mention FINISHED. Without all the bogus reviews and horde of kids having the game crash on them (Yes, I had the dreaded save bug as well until 1.09) the game would have sold better than it has.
I love the game too, but they needed more time on this puppy.
Fancy graphics is what sells today, especially for a FP/TP game. An isometric game can get away with ok graphics, but a game where world visuals are in your face can't.
I said "what sells", not "what's good", Roqua.Roqua said:So you are saying super fancy graphics and an emphasis on graphics is a necissity for a game to be good? And a 1st/3td person perspective 3d game can't get away with quality, but not next-gen graphics to be a good game?
Arx Fatalis -> Dark Messiah; Wiz 8 -> dead. What else you've got?What about G1 and G2? What about Arx Fatalis and Wiz 8? What about a million other examples that say you are wrong?
Is that a fact?Graphics sell is a sad fact, but it doesn't mean its necessary or needed, or a game shouldn't be harshly criotized when it values graphics over gameplay.
Have you played the game? Have you read my review? Where does it say "the gameplay is shit, but the graphics are super awesome!"?G3 needs to be harshly critized for valueing graphics over gameplay, and having a much worse game because of it. Maybe the game is super fantastic, as Bloodlines is in my opinion, and had the same values.
I disagree that they've mismanaged their resources. Play the game, then we will talk.PB fucked up and managed this project and the resources at their disposal that they had control of poorly. You manage projects in real life, how can this not be blatantly obviuos to you?
Great. Now prove it.Super graphics hurt G3, screwed its fan base, and the game is worse off because of it.
What does "not nearly as good as it could have been" mean? Don't be shy, be specific. Also, who are the "true, faithful, and vocal fans" and who aren't? What are their issues?I'm not saying it is a bad game by any means, just that it isn't nearly as good as it could have been, and isn't what the true, faithful, and vocal fans of G1 and G2 hoped it was going to be.
So they were powerless to make decisions beyond those forced upon them?Roqua said:Lets look at another example, to hopefully clarify this. Troika had a picth for ToEE....They had to alocate resources as best as possible to make the game they could make with the resources avialable.
So that's kind of a contradiction isn't it??Salaries has nothing to do with it, salaries is part of resource allocation.
If you have a team where it's always possible to switch people around without losing any efficiency, or losing any staff, that's great. In the real world that usually isn't possible.As human's are a resource. If you want an extra texturer or whatever some artist name is, and you are stretching your budget, maybe you move the QA guy to level design, and push the level designer to that has experience texturing to texturing, but again it doesn't matter.
Not fixed, but pretty much stable over a few projects. It's not an absolute in either sense: it's just better with small changes.What you are saying about salries is like the size of the art team has to be fixed. No, that isn't true.
No I'm not. I'm saying that high quality art takes longer to produce than low quality art. I'm talking about the number of artists and their salaries - not about the graphics engine.And you are using the word Quality in relation to art as if only super fancy graphic rpgs have quality art. Which is also not true at all. The quality of the art is independant of how many pixel shaders and vrotex discombobulers are present.
Yet something tells me that WoW didn't exactly have a small art budget. How about ToEE? How big was the art team there? I'm guessing it wasn't heavily reduced.ToEE had quality art. World of Warcraft has quality art, and noeither of those game pushed any graphic boundaries.
Perhaps that's true. I'd like an artist's opinion though. Would an artists in such a situation find their work really rewarding, or would they feel stifled? Perhaps they would be fine with this if they were really enthusiastic about the game (not merely the art).There was a development post I wish I saved the link to that talked about the full process of turning a drawing into an in game, fully animated model for the top games today. The process is very lengthy, time consuming, and expensive. You can have quality art and graphics with skipping most of the "gloss" steps and save a bundle in time and expense.
You're right there when it comes to art. I'm just guessing. So are you however. That's why I'd appreciate a few facts.I hate to say it, but you have absolutley no idea what your talking about at all.
So forgive me, but how do you maintain you know this? Are you also assuming that managing a specific, small software project is necessarily the same as other project management? That'd be a pretty groundless assumption....but I understand how projects and project management goes (and no, I've never managed a budget or a project).
If you are talking about general industry trends, it might make sense in a "simple and obvious" way. You're talking about one specific company though.My core points are simple and obvious. Look at AoD and the changes that has went through over graphics.
10 people who still need to be made familiar with the way AoD is coded, the design ideas, the writing etc. Who need to be able to integrate all their work with existing content well for it not to seem like a load of out of place quantity-over-quality tosh. Who need to understand the engine before they can squash bugs, etc. etc.Now lets say VD won the lotto....So he hires 10 more people to add non-graphic content, such as quests, new systems, new dialogue, new scripts, optmize the engine, squish bugs, increase functionality of existing resources, etc.
Clearly that's true for AoD, since the graphics were never a selling point - the aim has always been to get them to be passable, not exceptional. Again PB are in a very different situation.The game would have much more value without putting anything more into the fancyness of the graphics.
What about it exactly?But this articulates resource allocation.
What has this to do with PB's situation?With the 5 million he could have scrapted his engine and graphics, hire all new art people, leased a super fancy engine, and spent all the money on just moving the game over to a new package that just fancied up the graphical presntation of the game, without actually adding anything at all to the gameplay value of the game.
Again, what has this to do with PB?If anything, the gameplay might suffer, because...
In general terms I both understand and agree with you.Now do you understand what I'm saying about valueing graphics over gameplay?
Evidence?What Gothic did was instead of trying to make the best game they could have for their existing fans, is sicrifice the quality of the game and gameplay for the ultra fancification of the graphics of the game...
So you're saying that the development of Gothic3 was based around the success and fame of a game which came out just months before Gothic3? For all PB knew for the vast majority of development time, Oblivion might have failed (commercially ). No game is certain of success....just to chase after Oblivion fame and capture that demographic.
That's not the impression I get from reading reviews.But they failed, the graphics weren't good enough...
That sounds to be true, but wouldn't it make more sense to blame the publisher there? Even if they'd taken a different, less graphics focused approach, the publisher would probably have pushed for earlier release.the bugs to prominent, the gam too unpolished
Agreed. However, you simply don't have enough information to start arguing about what PB should have done differently. I can agree that it would probably have been better if they'd put more emphasis on gameplay over graphics. I'm in no position to know if that was a viable option.I will never be mad at a company for trying to make money. I will get mad at a company trying to make money in what I belive to be the wrong way, such as short term gains over long ter gains, not catering towards their customers, etc.
Not really - it's just poor execution. Calling it poor practice implies that it'd have been possible to predictably get things right from the outset.But failing to execute properly and not reaching that goal is poor practice
Personally I'm not a big fan of the idea of "catering to the fans". I'd rather developers took a lead than followed fan requests and focus groups (at least unthinkingly)....especially when the fans who got you where you are are left dissapointed.
Again, I'd be interested to know of any examples where publishers have said:Ladonna said:I agree that graphics are big for what you describe, but Roqua is right. If PB had made a modest update in graphics, and more towards gameplay and polish, the game would have been better...not to mention FINISHED.
I love the game too, but they needed more time on this puppy.
galsiah said:Again, I'd be interested to know of any examples where publishers have said:Ladonna said:I agree that graphics are big for what you describe, but Roqua is right. If PB had made a modest update in graphics, and more towards gameplay and polish, the game would have been better...not to mention FINISHED.
I love the game too, but they needed more time on this puppy.
"We gave less funding on graphics, so let's allocate more time to fix bugs etc."
rather than
"The graphics are only just ok - let's push this out as soon as possible before they look too dated."
I could bitch about the unfair ways of the world or accept the situation and do my best to improve the graphics to [slightly] more acceptable levels. I chose the latter.
Roqua said:ToEE, Arcanum, The RoA series, Fallouts, PS:T, G1 and G2...
Both the graphics and gameplay have been improved. Both the graphics and gameplay have certain issues that could have been polished and tweaked. I can't honestly say that the gameplay has been dumbed down or abandoned in favor of graphics.Roqua said:Did G3 improve the graphics slightly and focus on gameplay? Did they, honestly answer this?
That's an animation-related mistake, I believe, not a design decision. Any other creature is tough and requires what you described. Fighting skeletons click-fest style is a suicide mission.You want proof. Combat is the number 1 proof. It went from needing a huge amount of player skill and forethought, getting the timing just right, and having very tough battles that required a twitch strategy, to being a clickfest where a low lvl can beat any humanoid with stun locks.
One feature. Not enough to condemn the game and its developers.What happened to some of the stable gameplay functions in G1 and 2 like climbing? They got cut didn't they? Why? Poor allocation of resources with a heavy emphasis into pooring resources into graphics.
Post some links. Come on, Roque, you are not a noob. You know that generic statements like "people are disappointed" have 0 value. You are trying to make a point? Prove it.Look at the fans that have posted so far in this thread, or any other thread, here or at rpgwatch. The people that truly loved G1 and G2 are disapointed...
Absolutely fucking not.Did the game get a grpahics rehaul and dumbed down gameplay to appeal to a wider audience?
Huh?You are siding with and justifying Bethesda and what the did to the ES series, and will do to the FO series. You are siding with the Drakensang devs, and every other dev you critizied in the past.
Where? I described the game in my review without wasting any words on graphics. Did you like the description of G3 gameplay? If yes, what are we arguing about now? If not, what exactly you didn't like?You are saying its okay to value graphics over gameplay, and okay for gameplay to suffer for it.
Roqua, my dear crusader pal, I share many of your sentiments and I believe that you are a smart fella, but you are making a very big mistake. You haven't played the game and your attacks based on some random forum posts that led you to believe that G3 was dumbed down. It wasn't. Some mistakes were made, and the game lacks polish, but overall it's a fantastic and rare game, and I will encourage anyone who liked it to support PB with your money.Its okay to cut content and dumb down gameplay to have more resources for graphics and appeal to a broader audience of mindless mainstream retards who destroyed the rpg genre.
And you have turned into Volourn, posting whatever amuses you at the moment without bothering to back anything up.You, good sir, have sided with evil, and have taken a stand against everything you once stood for.
Give the game a try, and I'll be more than happy to discuss its shortcomings with you.I love you and will buy your game, but this slap in the face and stab in the back by an ally and mentor is just too much for me to take.
I didn't say give me examples of great games without great graphics. I said examples of polished games with fixed bugs.Roqua said:ToEE, Arcanum, The RoA series, Fallouts, PS:T, G1 and G2
But you're missing the point that I'm not disagreeing with everything you say.Galsiah, you really seem to be missing easy, key points. I can't, ethically and morally, keep argueing this with you in a civil way.
Would you be so kind to post a few quotes? For old times' (when I wasn't a turncoat) sakes.Roqua said:And why should I link to this thread, you know how to get here. As for other links, I'll give you directions on how to get there, namely your review of the game here and at rpgwatch. In both those threads, which you have posted in so i have full faith you can navigate back to them, the fans of the series, bigger fans of G1 and 2 than you were, say they like the game but have valid critisisms of it.
Then you will like G3, because unlike the previous games, this one IS A FUCKING RPG. If you can't trust me, Roque, whom can you trust?Why would I buy G3? Bloodlines was the exeption twitch-game wise for me. I like rpgs.