I just found this game called Academagia and Its a mix of rpg and choose your own adventure type of games.
This is list of features from their site:
* Interact with over 80 Students
* Maneuver through more than 800 possible Random Events
* Set out upon any of over 100 Adventures
* Explore hundreds of Skills
* Cast Spells from the five Pillars of Magic, or learn the Forbidden Arts
* Add new effects to existing Spells as you master the vocabulary of Magic
* Discover and visit mysterious castles, ruins, shops and secret hide-outs
* Teach, train and adventure with a Familiar from one of dozens of species
* Enjoy nearly endless replayability and scope
The game is targeted at younger audience (9+), which is obvious with player characters portraits, so dont expect gore or sex but despite that there is still some fun to be found here.
From beginning I was impressed by huge amount of ways to create a unique character. You can choose stats, astrology, heritage, omens, family, history, station, inheritance and many many more.
Here is the skill list:
Aesthetics:
Court Hairstyles
Courtly Fashion
Perfumes
Sewing
Ambush:
Danger Sense
Mimicry
Move Silently
Traps
Arithmetic:
Applications of Arithmetic
Identities of Arithmetic
Properties of Arithmetic
Theory of Arithmetic
Art:
Art Appreciation
Creativity
Dance
Music Theory
Painting
Theater
Astrology:
Comets
Moons
Planets
Stars
Theory of Astrology
Athletics:
Archery
Competition
Running
Swimming
Wrestling
Befriend:
Conversation
Listen
Temperance
Beguile:
Character Study
Flattery
Flirting
Storytelling
Blackmail:
Journalism
Memorization
Observation
Botany:
Agriculture
Flowers
Roots
Seeds
Brew:
Alchemical Tools
Analyze
Poisons
Bully:
Brute Strength
Insult
Interrogation
Intimidation
Calligraphy:
Bookbinding
Forgery
Forms
Illustration
Ink Compounds
Orthography
Compete:
Manipulation
Planning
Wit
Cooking:
Baking
Greengrocery
Recipes
Dialectic:
Famous Dilemmas
Logic
Sleuthing
Duel:
Demi-Tour
Duel Conduct
Dueling Forms
Economy:
Accounting
Administration
Negotiate
Transport
Enchant:
Magical Appraisal
Materials Knowledge
Palettes
Theory of Enchantment
Engineering:
Architecture
Carpentry
Enspell:
Concentration
Phemes
Espionage:
Acting
Deceit
Infiltration
Explore:
Animal Husbandry
Cartography
Climb
Knots
Forge:
Armorer
Courage
Jeweler
Metallurgy
Weaponsmith
Gates:
Gates Methods
Geometry:
Astronomy
Famous Geometry Problems
Geometric Laws
Trigonometry
Glamour:
Glamour Methods
Glamour Phemes
Glamour Spells
Gossip:
Bluff
Dating
Innuendo
Heraldry:
Diplomacy
Etiquette
Intrigue
Politics
Romance
History:
The Calamities
The Early Empire
The Exile
The History of Magic
The Middle Empire
Incantation:
Incantation Methods
Incantation Spells
Theory of Incantation
Language:
Elumian
Merilien
Oncestrian
Law:
Civil Law
Debate
Malice:
Gambling
Patience
Puzzles
Music:
Famous Songs
Lute
Lyre
Voice
Natural Philosophy:
Archaeology
Negation:
Negation Methods
Negation Phemes
Negation Spells
Theory of Negation
Patrol:
Hunting
Scent Detection
Scouting
Plot:
Coordination
Dedication
Flawless Timing
Raid:
Navigation
Pure Luck
Riding
Tactics
Religion:
Ethics
Oratory
Piety
Research:
Cryptology
Decipher Handwriting
Filing
Library Knowledge
Revision:
Revision Methods
Revision Phemes
Revision Spells
Theory of Revision
Rhetoric:
Character
Confidence
Famous Speeches
Passion
Rimbal:
Endurance
Rimbal Positions
Rimbal Tacitcs
Sabotage:
Artisan
Perception
Playfulness
Practical Jokes
School Survival:
Curiosity
Familiar Kinship
Schoolyard Education
Social Skills
Study Habits
Sleight-of-Hand:
Acrobatics
Composure
Conceal
Society:
Awareness
Persuasion
Willpower
Spy:
Hide
Lie
Lockpick
War:
Command
Famous Battles
Leadership
Logistics
Strategy
Zoology:
Amphibians
Birds
Fish
Insects
Mammals
Worms
RESEARCH:
Anthropology
Art Appreciation
Astronomy
Confidence
Duel
Elumian
Flirting
Identities of Arithmetic
Knots
Library Knowledge
Lyre
Mimicry
Palettes
Sleuthing
Theory of Enchantment
War
Willpower
Pretty much every skill has a use in adventures and events additionally when raised they allow additional actions available to the player.
The gameplay is played in fashion of visual novels, you have days split in three parts where you choose your actions. As said actions are unlocked by skills, exploration, events etc. Since there is a huge amount of skills you can easily start a new game with a different build and have different gameplay experience.
Events and adventures are played in fashion of "choose your own adventure " games, where every choice but fleeing is a skill based.
Soundtrack is quite good so is the art and writing, so If you are looking for a lighthearted game but filled with small details then give it a spin.
This is list of features from their site:
* Interact with over 80 Students
* Maneuver through more than 800 possible Random Events
* Set out upon any of over 100 Adventures
* Explore hundreds of Skills
* Cast Spells from the five Pillars of Magic, or learn the Forbidden Arts
* Add new effects to existing Spells as you master the vocabulary of Magic
* Discover and visit mysterious castles, ruins, shops and secret hide-outs
* Teach, train and adventure with a Familiar from one of dozens of species
* Enjoy nearly endless replayability and scope
The game is targeted at younger audience (9+), which is obvious with player characters portraits, so dont expect gore or sex but despite that there is still some fun to be found here.
From beginning I was impressed by huge amount of ways to create a unique character. You can choose stats, astrology, heritage, omens, family, history, station, inheritance and many many more.
Here is the skill list:
Aesthetics:
Court Hairstyles
Courtly Fashion
Perfumes
Sewing
Ambush:
Danger Sense
Mimicry
Move Silently
Traps
Arithmetic:
Applications of Arithmetic
Identities of Arithmetic
Properties of Arithmetic
Theory of Arithmetic
Art:
Art Appreciation
Creativity
Dance
Music Theory
Painting
Theater
Astrology:
Comets
Moons
Planets
Stars
Theory of Astrology
Athletics:
Archery
Competition
Running
Swimming
Wrestling
Befriend:
Conversation
Listen
Temperance
Beguile:
Character Study
Flattery
Flirting
Storytelling
Blackmail:
Journalism
Memorization
Observation
Botany:
Agriculture
Flowers
Roots
Seeds
Brew:
Alchemical Tools
Analyze
Poisons
Bully:
Brute Strength
Insult
Interrogation
Intimidation
Calligraphy:
Bookbinding
Forgery
Forms
Illustration
Ink Compounds
Orthography
Compete:
Manipulation
Planning
Wit
Cooking:
Baking
Greengrocery
Recipes
Dialectic:
Famous Dilemmas
Logic
Sleuthing
Duel:
Demi-Tour
Duel Conduct
Dueling Forms
Economy:
Accounting
Administration
Negotiate
Transport
Enchant:
Magical Appraisal
Materials Knowledge
Palettes
Theory of Enchantment
Engineering:
Architecture
Carpentry
Enspell:
Concentration
Phemes
Espionage:
Acting
Deceit
Infiltration
Explore:
Animal Husbandry
Cartography
Climb
Knots
Forge:
Armorer
Courage
Jeweler
Metallurgy
Weaponsmith
Gates:
Gates Methods
Geometry:
Astronomy
Famous Geometry Problems
Geometric Laws
Trigonometry
Glamour:
Glamour Methods
Glamour Phemes
Glamour Spells
Gossip:
Bluff
Dating
Innuendo
Heraldry:
Diplomacy
Etiquette
Intrigue
Politics
Romance
History:
The Calamities
The Early Empire
The Exile
The History of Magic
The Middle Empire
Incantation:
Incantation Methods
Incantation Spells
Theory of Incantation
Language:
Elumian
Merilien
Oncestrian
Law:
Civil Law
Debate
Malice:
Gambling
Patience
Puzzles
Music:
Famous Songs
Lute
Lyre
Voice
Natural Philosophy:
Archaeology
Negation:
Negation Methods
Negation Phemes
Negation Spells
Theory of Negation
Patrol:
Hunting
Scent Detection
Scouting
Plot:
Coordination
Dedication
Flawless Timing
Raid:
Navigation
Pure Luck
Riding
Tactics
Religion:
Ethics
Oratory
Piety
Research:
Cryptology
Decipher Handwriting
Filing
Library Knowledge
Revision:
Revision Methods
Revision Phemes
Revision Spells
Theory of Revision
Rhetoric:
Character
Confidence
Famous Speeches
Passion
Rimbal:
Endurance
Rimbal Positions
Rimbal Tacitcs
Sabotage:
Artisan
Perception
Playfulness
Practical Jokes
School Survival:
Curiosity
Familiar Kinship
Schoolyard Education
Social Skills
Study Habits
Sleight-of-Hand:
Acrobatics
Composure
Conceal
Society:
Awareness
Persuasion
Willpower
Spy:
Hide
Lie
Lockpick
War:
Command
Famous Battles
Leadership
Logistics
Strategy
Zoology:
Amphibians
Birds
Fish
Insects
Mammals
Worms
RESEARCH:
Anthropology
Art Appreciation
Astronomy
Confidence
Duel
Elumian
Flirting
Identities of Arithmetic
Knots
Library Knowledge
Lyre
Mimicry
Palettes
Sleuthing
Theory of Enchantment
War
Willpower
Pretty much every skill has a use in adventures and events additionally when raised they allow additional actions available to the player.
The gameplay is played in fashion of visual novels, you have days split in three parts where you choose your actions. As said actions are unlocked by skills, exploration, events etc. Since there is a huge amount of skills you can easily start a new game with a different build and have different gameplay experience.
Events and adventures are played in fashion of "choose your own adventure " games, where every choice but fleeing is a skill based.
Soundtrack is quite good so is the art and writing, so If you are looking for a lighthearted game but filled with small details then give it a spin.