Volourn said:
I never said it was the focus of the design. I said, it's the focus of the players who buy the game.
Well maybe that's the problem, I agree the majority of the problems with NWN arose from it's *cough* audience
Unfortunately more people who actually wanted an online *real* D&D game, didn't really like the compromises Bioware made at the 11th hour on NWN
so the game lost as much as it gained during the initial release in terms of a core fan base.
As for the 2da thing; I have heard very few complaints from bulders about it so it really cna't be a big deal for those whoa ctually are still building.
nah, that's BS, believe me any builder with a bunch of good haks, HATES the new 2da
everytime a expansion comes, it was a nightmare with SoU, since I know how to do it
would now only be aggravating, ( meticulous and time consuming) but fortunately for me I ceased giving a shit. The point is Bioware has done nothing to address this for those that do care, NO Bioware produced editor (like combine 2da) NO frickin support
other that wait for next patch and if you want to use 3rd party haks, you need to do it YOURSELF, even thou SUPPOSEDLY the toolset is core part of our game we claimed we would support.
So, I see, you are so upset that BIO "betrayed" you and is now focusing more on what the MAJORITY of their consumers wnat; and now the MINORITY? My god. BIO should hire you to write up their business plan.
It's not like BIO is ignoring the on-line community. In fact, all I've heard mostly from those who actually mod the game still is about all the new things they can do with the new inner workings. Oh well, you can't please everybody.
I wouldn't call it a betrayal, I hardly care, I just like to bitch about it
it's more like they have ZERO integrity, and are completely full of shit.
just like most companies that start small and make a few bucks
THEY SELL OUT.
Yes, They would have done well to have hired me to write their business plan or better yet supervise their product development, unfortunately I am not available
plus you'd couldn't get my corpse to live in Edmonton.
Everyone knows that some of the major weaknesses in the NWN OC is BECAUSE it was geared towards multiplayer.. BIO has simply addressed that issue. Really simple.
Knock, knock???? hello??
The fucking game was designed from day one to be MULTLPLAYER!!!
It's source code is designed for mulitplayer
the OC was broke because they decided to coddle the whinning of Baldur's Gate II fans
and include single-player instead of sticking to the god damn premise of the game!!
(Theory)
I don't know *that* much about code but I can bet you anything that the reason that the HotU OC doesn't have MP is that in order to have TWO henchman they tricked the game into thinking that you'r playing a mulitplayer game with 2 people and one henchman
the second henchman is probably in the first MP slot, and you can add any more humans as the code thinks that spot is already filled.
They are just lazy and didn't want to do it right as they did a poll and 50 losers said
"we just want single player", so the TWO people working on HotU said
"fuck it"
Since they don't care , why should I??