http://www.actiontrip.com/features/comb ... ames.phtml
Some red meat for you... take your minds off ESF.
Some red meat for you... take your minds off ESF.
Well, there is absolutely nothing wrong with a hybrid startegy/tactics and RPG as the grandfather of all RPGs, AD&D started life as a tabletop strategy game played with miniatures. The wargame was called Chainmail IIRC.Greatatlantic said:About the first article, I think he's sayng you can't have an RPG with TB combat because TB is innately strategic and tactical, making your RPG a hybrid with the strategy genre. Since his first point is about how the genres are converging, I could see why he wants to say that. Its stupid of course. RPGs need not be defined by combat. Indeed, most games share some common elements, like a menue screen. Does this mean they belong in the same genre? No. Just like using a mouse to play. Tiny structural similarities don't mean the compositions share anything great.
Plus, he praises Bioware's infinity engine, and I have always maintained RTw/P combat stinks far worse then pure TB and pure RT.
This is more like comparing oh, say, something like the Lord of the Rings trilogy to some trashy romance novel or other piece of crappy pulp fiction. The trash may sell more copies,
You have to remember that it has about 50y on the trash, and is on reading lists for various educational institutions. More likely I should have specified something like Gormenghast(sp?) or War and Peace. GOrmenghast because it is relatively unknown, and critically acclaimed, while IMO its OK, but not up there with LotR. War and Peace on the other is a classic piece of fiction, however it(and other similar general fiction works) cannot really be compared with fantasy works as it has significantly more depth, so I was trying to stay in genre as it were.Admiral jimbob said:This is more like comparing oh, say, something like the Lord of the Rings trilogy to some trashy romance novel or other piece of crappy pulp fiction. The trash may sell more copies,
I don't think LotR ever underachieved in the sales category.
Ultima IV was turn-based outside of combat, but if you took too long it would skip your turn and say "Pass".Delirious Nomad said:A fully turnbased CRPG ? No, because turns outside of combat suck (last time i've seen such an abomination has to be Cops 2170/Paradise Cracked). On the other hand Strategy/RPG hybrids like say Heroes of Might and Magic work well fully turn based.
"Hybrid"? "Converging"? Does this man not know his history? RPGs *STARTED* as a subset of strategy gaming. That's how it's ALWAYS been.You think a company with a name like "Tactical Studies Rules" was NOT a company about making strategy games? Becoming more of a strategy game isn't CONVERGING, it's RETURNING TO ONE'S ROOTS. And I think this is a good thing.Greatatlantic said:About the first article, I think he's sayng you can't have an RPG with TB combat because TB is innately strategic and tactical, making your RPG a hybrid with the strategy genre. Since his first point is about how the genres are converging, I could see why he wants to say that. Its stupid of course.
crufty said:The problem I have with real-time is it either a) eliminates strategy or b) eliminates interaction with the player.
Sheek said:AD&D games sucks & are for Angry Nerds!!
RamblingSage said:I have the impression some guys around here should be able to separate the system from the way it is implemented before trying to comment on this topic. RT gave us Myth II, a game with a more than fair share of tactical deep in his hardest dificulty level for the age it came out.