Shannow
Waster of Time
FixedJarlFrank said:Fuck, and I actually was looking forward to that project.
This wouldn't have happened if the Soviets had won the war. Damn capitalists.
FixedJarlFrank said:Fuck, and I actually was looking forward to that project.
This wouldn't have happened if the Soviets had won the war. Damn capitalists.
Jason said:Fan-made King's Quest project <b><a href="http://www.tsl-game.com/" target="blank">The Silver Lining</a></b> received a recent kick in the teeth courtesy of Activision.
We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.
Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.
Zeus said:I know companies have to shut this sort of thing or risk losing the rights to their games, but you don't have to be a jerk and wipe out their forums.
Shannow said:FixedJarlFrank said:Fuck, and I actually was looking forward to that project.
This wouldn't have happened if the Soviets had won the war. Damn capitalists.
WanderingThrough2 said:(3) It's hard to be especially sympathetic to people who build their games on existing IP. In almost every instance, they produce an inferior product that is parasitic on the creativity and labor that went into the original.
WanderingThrough2 said:(1) The game was terrible. It had some promising art, but the demo they released was godawful, and lacked whatever magic (if there ever was any) King's Quest had.
Zeus said:Arcanoix said:Zeus said:(and possibly Capcom) making Zelda games.
And then Zelda would turn into an "extreme-combat" game.
Hah! Believe it or not, Capcom already handled quite a few Zelda titles.
Excluding Link's Awakening, Capcom devloped/ported all The Legend of Zelda games for the Game Boy Color and Game Boy Advance.
Their games were very well reviewed, on par with Nintendo's portable releases. Of course, Links Awakening is my favorite. I didn't care much for Minish Cap, though. Felt like they turned the whole world into one big segmented dungeon, and instead of exploring and adventuring around, I was hitting roadblocks left and right, forced to solve puzzles.
deuxhero said:Were the oracle games any good?
Zomg said:How hard is it to scrub the KQ brand off your shitbag game you were never going to finish?
Zeus said:WanderingThrough2 said:(1) The game was terrible. It had some promising art, but the demo they released was godawful, and lacked whatever magic (if there ever was any) King's Quest had.
I'll take that with a grain of salt. If you aren't a King's Quest fan, I don't expect you to enjoy a low budget fan tribute demo.
Already have all of them, and I even used to keep an eye on them to make sure to get their updates before they get shut down (the 1.1 update for QFG2 is essential). Speaking of QFG2, it's the only remake I've played properly, and it's awesome.Zeus said:I don't know about you guys, but I'm going to run out and download those King's Quest I & II/Quest for Glory II remakes before they're shut down by the same amorphous blob what absorbed Sierra. (King's Quest III remake located here.)
Wait, are you seriously suggesting KQ6 is not a fairy tale? It's the most fairy tale-ish game in the series, MUCH more so than KQ5. OK, maybe 7 is even more so, but 7 was way too Disneyfied.WanderingThrough2 said:A good measure of a man is whether he is fonder of KQ5 or KQ6. KQ5 (like KQ1-4 and, I suppose, KQ7) is a fairy tale. I would argue that KQ6 (like KQ8) is a fantasy story. In some respects, it's easier to forgive the game's failings in the fairy tale context (illogic feels more reasonable), and much of their goofy magic depends on that context.
Sceptic said:Wait, are you seriously suggesting KQ6 is not a fairy tale? It's the most fairy tale-ish game in the series, MUCH more so than KQ5. OK, maybe 7 is even more so, but 7 was way too Disneyfied.
WanderingThrough2 said:A good measure of a man is whether he is fonder of KQ5 or KQ6. KQ5 (like KQ1-4 and, I suppose, KQ7) is a fairy tale. I would argue that KQ6 (like KQ8) is a fantasy story. In some respects, it's easier to forgive the game's failings in the fairy tale context (illogic feels more reasonable), and much of their goofy magic depends on that context. It's not surprising, though, that when lame-o fan spinoffs get made, they use KQ6 as the model -- even the KQ2 remake injecting KQ6-style fantasy elements into it. To me, that suggests that don't really get the series at all.
Did you even read his post?Zeus said:He's suggesting that the series might never have had any magic, and to back the claim, he's pointing out that the games are fantasy fairy tales.
Sceptic said:WanderingThrough2 said:A good measure of a man is whether he is fonder of KQ5 or KQ6. KQ5 (like KQ1-4 and, I suppose, KQ7) is a fairy tale. I would argue that KQ6 (like KQ8) is a fantasy story. In some respects, it's easier to forgive the game's failings in the fairy tale context (illogic feels more reasonable), and much of their goofy magic depends on that context. It's not surprising, though, that when lame-o fan spinoffs get made, they use KQ6 as the model -- even the KQ2 remake injecting KQ6-style fantasy elements into it. To me, that suggests that don't really get the series at all.Did you even read his post?Zeus said:He's suggesting that the series might never have had any magic, and to back the claim, he's pointing out that the games are fantasy fairy tales.
Yes. Although it's been a while since I played it and perhaps the fantasy/fairytale break isn't quite the right articulation of the point.Sceptic said:Wait, are you seriously suggesting KQ6 is not a fairy tale? It's the most fairy tale-ish game in the series, MUCH more so than KQ5. OK, maybe 7 is even more so, but 7 was way too Disneyfied.
Wrong about KQ8 - the lead of that isn't Alexander. He isn't even a member of Daventry's royal family. He had a nice cameo easter egg bit in the KQ2 remake by AGD, however.
I grew up with the KQ series. I know this project was living on borrowed time, but seriously - I don't ever see Activision doing a thing with the IP, EVER. It seemed like kicking the little guy just because. And I am bummed about it. And the whole "no comment" response from them is hardly surprising, yes, but still - dick move.
WanderingThrough2 said:It's unsurprising that when they went for the hero of their unabashedly fantasy KQ8, they recycled the hero from KQ6.
OK I see what you mean now. I think what really bothered you is the mythology bits. Previous KQs had the occasional smattering but KQ6 was the first to have so much of it. And you're right in drawing a comparison with KQ8 there, as that's the only other entry in the series to rely on mythology to a similar extent. Somehow that never bothered me though, in either game (it was KQ8's least worry). I thought the juxtaposition of fairy tales and mythology worked quite well in KQ6 actually. But this is all in the environments and puzzles, not in the hero - the hero's Alexander from KQ3, and frankly I constantly felt I was controlling a younger Graham (think KQ2 Graham as opposed to KQ5) rather than a completely different character.WanderingThrough2 said:The hero of KQ6 feels much more like a fantasy novel hero than like the typical Western fairy tale hero. Maybe more like a character from mythology than from fairytale.
Disagreed on the handsome strapping male lead. Graham may not have seemed that strapping because he was a few pixels in glorious CGA in KQ1-2, but he was certainly meant to be handsome and strapping. Same for KQ3, which is Alexander, same hero as KQ6. KQ4-5 were actually the ones that broke the pattern (though KQ7 did it again) by giving you the daughter and the aging hero. It was one of the nicest touches about KQ5 actually, but it was obvious it would have to be a one-shot deal and that the next game would focus on Alexander (KQ5's ending makes it pretty obvious Alexander will try to find Cassima again). As for taking itself seriously, all the games (except 7 I think) had certain segments that took themselves more seriously than others. KQ2 had the vampire castle, KQ3 had just about the entire game (multiple kidnappings, child abuse, Rosella about to be eaten alive by a dragon... when you think about it the game's much darker than it seems), KQ4 had the haunted graveyard and mansion, KQ5 had the enchanted forest and Mordack's castle... can't think of really serious bits in KQ1... and KQ6 had the minotaur maze and the Isle of the Dead. Personally I love the Isle of the Dead, it's a break from the usual mood but as you can see from above example most of the other games did it, and it was exceptionally well done in KQ6. That said, if you never liked the mood breaks and mythology in previous KQs but weren't bothered because they were minor, I can see why KQ6 would be "enough is enough".But I think my objection is more than KQ6 seems (again, to the fuzziness of my memory) to take itself Very Seriously by comparison to the other games. In particular, I'm thinking about making Hades weep "a single tear" or the Winged Ones or simply the fact that for the first time you have a handsome, strapping male lead, rather than the rather geeky heroes of KQ1-3, the female lead of KQ4, or the over-the-hill hero of KQ5.
They didn't, as others have pointed out. KQ8 had a new hero that came from absolutely nowehere, but again that's far from KQ8's worst problem...It's unsurprising that when they went for the hero of their unabashedly fantasy KQ8, they recycled the hero from KQ6.