Azarkon
Arcane
- Joined
- Oct 7, 2005
- Messages
- 2,989
Not to mention ADOM, unlike most roguelikes, has multiple actual endings, including ultimate endings where instead of defeating the Elder Kaos God (which is already a huge step up from the "normal" ending where you close the chaos portal), you become him (alternatively, you can become his arch-nemesis). If you're into the whole non-linear gameplay thing, ADOM is it among roguelikes.
I really can't understand why people would say that Nethack has more depth than ADOM. ADOM pretty much set the bar for what roguelikes can do, at least for me. Nethack might be a more entertaining game, depending on your preference, but no roguelike has the diversity of features, items, monsters, dungeons, lore, etc. that ADOM has. Except maybe TOME, which has gotten alot of attention as of late.
I really can't understand why people would say that Nethack has more depth than ADOM. ADOM pretty much set the bar for what roguelikes can do, at least for me. Nethack might be a more entertaining game, depending on your preference, but no roguelike has the diversity of features, items, monsters, dungeons, lore, etc. that ADOM has. Except maybe TOME, which has gotten alot of attention as of late.