Radiane
Cipher
- Joined
- Dec 20, 2019
- Messages
- 392
Not sure if I understand the question correctly, but afaik the weapon stays poisoned for all eternity and only loses its poison effect after you land a couple of succesful hits, so no wearing off on its ownThanks for your answer! So it is rounds, not even hours?
Can't say anything specific to that, but especially in the beginning it's very hard for low level melee chars to land hits (but archers have it a bit easier in the beginning and generally keep their usefulness throughout the game)Yeah, i got it, but i read somewhere that aggressive mode doesn't bring much better number of successful attacks. I also didn't notice any better attack count. It is strange how in this game melee characters almost always miss... And sometimes my Wizard hits with >30hp in close range with wand.
Yes, this game shows its age there I guess, you basically have to rely on the attack stats and watch the numbers change when equipping the chars with different weapons. Sadly the damage output isn't stated there. I think, though not 100% sure right now, that in the subsequent games the game does show the damage output. The manual should have a more or less comprehensive list of the weapon stats.As i can't watch item or weapon stat in-game (only attack stats of character) i can't understand if there is smth like 1d8 +~3 +PLUS n* (* - number from magic)
And in BoD you can't use whetstone, right? Only way to repair weapon is to... break and repair by smith, right?
No working whetstone in BoD, but even in the successors, I kinda doubt its effectiveness. It's more or less a flavour item.
Yes, either let a smith repair your weapon, or by praying at the temples of Rondra and Ingerimm through divine/magic power.