Vault Dweller said:
Eldritch said:
Long story short, you're full of BULL shit VD and I don't think you've played any of those games and posting a feeble youtube link was a really nice touch. Jesus Crotch Grabbing Christ On A Diamond Studded Pogo Stick.
I played them when they were released, which was 10+ years ago. I would lie if I say that I remember them like it was yesterday. I'll admit that they've failed to leave a memorable impression.
As for the link, does it or does it not represent the gameplay adequately? If not, please explain.
Well, the video doesn't seem enough to display every single element of SoTHR and I'll also admit I've played that one years ago but played Dark Omen quite recently and even set up multiplayer matches with a friend of mine sometimes. What I'm saying there is, most of the elements you've listed there for X-Com is actually represent in Dark Omen with even its own extra here and there. It's at least as much "RPG" as X-Com is. Also as much tactically challenging as X-Com, but in a different way. I like em' both and if you bring X-Com to the table for the blessings of the TB there's absolutely nothing stopping Dark Omen to also champion RT. Even the scale of DO isn't as huge as it seems, you don't control more than 12 units even in the latest missions. The regiments are just like individual "characters" with their own HP, experience, abilities and everything. RT can work even on a small scale game with a deep tactical challenge if you design your game around it well.
Vault Dweller said:
Eldritch said:
...but TURN-BASED Daggerfall? How the hell would that even work with such a scope and in a game like Daggerfall??? Wizardry 8 is a completely different animal as a torchbearer of a traditional blob like party based rpg like the M&M games but are they really similar and comparable to a design experiment aimed for a sandbox game like Daggerfall? Really?
What does sandbox have to do with any of that? You didn't have to fight huge crowds a-la Wiz 8 in DF, so I don't see what the problem is. Think that targeting screen in FO3, but make it fully turn-based. Etc.
Overall, I like TB. You seemed to be crazy about RT. I'm very happy for you. Are we done?
No, I'm not particularly crazy about RT but I'm not particularly crazy about TB either. I'm just crazy about good games. Good design. I like good design, good games not some fucking genre by itself. We had a thread here about "How would you have designed the next TES game after DF" and nobody demanded "Turn-Based, top-down, isometric etc" for the game to be good. Well, maybe except for kingcomrade with the "Turn-Based/isometric/Space Marines" suggestion. Daggerfall really appears to be an underengineered prototype for an amazing game no one has made. But the goddamn dungeons with their quantity seems just okay except for a few good ones. A Daggerfall with emergent politics, crime, demographics, personalities, "lore" was what it really needed to have achieved nirvana. Combat is a bitinconsequential. Breezing through a lot of dungeons incorporating a fluid RT climbing, swimming, levitation seems just right for that game. Even though Wizardry 8 had much more few and intricately designed levels compared to DF most of the encounters were really insufferable before they made that WizFast utility. The enemies might be few but the world is huge, the dungeons are huge, and the scope is huge in DF. And it's not that possible to hand-craft too many decent encounters that would exploit the advantages of TB like you can in a Wizardry game. Different games, different pacing, different everything. "Few enemies" alone doesn't cut it. A game like DF is incompatible for a tactical turn-based combat intended for a party based game like Wiz8. It has no business trying to incorporate such a thing, as I said, it needed other stuff to complete the underengineered prototype for the amazing game no one has made before that would be an RPG that offered a totally different gaming experience. A better RT system, yeah. But Turn-Based???
Vault Dweller said:
Eldritch said:
Being Turn-Based was the right choice for a game like TOEE. But the game that was built around it was just wrong. It's what you'd call: Flawed Vision. Or lousy-ass game design.
What does that have to do with anything?
It has everything to do with what I've been trying to say. The tedious, numerous and boring encounters every few steps that weren't really challenging seems to be the worst design one could come up with such a tactical TB system. I'm not crazy about those goddamn Bugbears not the game being TB. Wouldn't a small scale tactical TB RPG like TOEE been much better with fewer, more challenging, more intelligently designed levels and encounters? The game is like a tranny claiming to be trapped in a man's body, and actually telling the truth. Baldur's Gate/Icewind Dale, the good ones of the Infinity E. series have a much more simplistic RTwP system than it could have but the game designed around it is not only fun/challenging/tactical, the way they pulled off a fast paced and fluid gameplay with a well designed, huge scope made even intelligent people with refined tastes like Edward_R_Murrow like the game. A turn based Icewind Dale would have been a completely different game but it would have only been "good" if it weren't Icewind Dale anymore. Different kinds of gaming experiences can very well employ a different system well and has the potential to offer something different to the gene pool if it has been made RIGHT. If AoD has similar boring filler challenges that is a drag to go through with TB I won't like it. If it has relatively few but excellently placed and designed challenging combat that takes full advantage of TB, and if the games scope and the way you think it should play like fits perfectly with what you've got to offer, I will like it. The same goes for the Scars of War. Two different games that promise two different experiences but their combat genre alone will never be their saving grace. There is no RIGHT choice. And this whole "RT is wrong for every single design for an RPG game conceivable and should not exist" idea seems just wrong on so many levels. It seems like baseless Zealotry to me. You don't have a dominion over all things R.P.G.