BethesdaLove said:
Section8: Weaknesses - The very philosophy of adding a pause to a RT system is akin to whittling away the corners of a square peg so it fits in a round hole.
Me: Actually, wouldnt it be more like adding material to a round peg so it fits tight in a square hole? But it is semantics though here it is used against RTwP.
VD:(...) So, in essence, RTwP is a bastard child that lacks the complexity of TB systems and lacks the excitement and thinking on the fly of RT systems.
I just dont understand what the reason is for RTWP to lack complexity?
Then I'm not sure I can explain it to you.
Basically, being able to focus on one unit at a time, going through all options and scenarios, is a lot more complex (and less chaotic) than dealing with all units at the same time. Yes, RTwP allows you to stop gameplay and issue orders, but once unpaused, you lose control again. So, like I said, it's not as complex (read control heavy) as TB, and it's not as fast and exciting in a "you better think fast, boy" as RT.
Me:
As I understand it the root of the problem is the human factor created by time constraints in pure RT.
VD:
No.
Here is the Shadow of the Horned Rat walkthrough:
http://www.thecomputershow.com/computer ... hrwalk.htm
Some quotes showing why TB is better than RT
walkthrough"Turn off the AI for your defensive units, so they don't engage too soon. Once a formation is broken it's difficult to put back together in the heat of battle."
Me:So the AI is the problem not the RTWP, since the advice works. And the point of breaking formations is the difficulty of putting them back together...
The problem
is RTwP because TB units don't require AI (since you're doing all the thinking for them). RT units do and since AI can't come close to even a 10 year old level...
walkthrough"You can't micromanage everything on the battlefield..."
Me:Why not? Its tedious but you have the time. You are going away from my point that RTWP is as tactical as TB on a small scale like in BG with this example though.
No. Think about it. You either control one unit at a time or all units simultaneously. You can't claim that the level of control is the same. Look at it this way: what's more effective? A teacher working with one child or the same teacher working with 8-12 kids?
walkthrough"The Dwarf Gyrocopters are worthless without constant personal attention..."
Me:So what? In TB its ok to give personal attention to every unit but in RTWP its not?
You clearly don't understand.
Me: See, thats your mistake. Its a question of implementation. Ill make an example. Imagine TOEE in RTWP. Everything is the same except you have a general speed instead of your action points and it would work the same. It pauses when you see enemy. Has artificial turns like in BG that take 5 seconds each. And so on. The Infinity Engine system. Add a queue for actions like in Close Combat/COTA. Add something like terrain-tiles that lower or increase your AC or whatever and you get even more options. Would it be less tactical?
Yes. Like I said, you just don't understand the combat modes. Reread Section8's - who used to teach game design, btw - article. This time, try to understand his points instead of reading and dismissing.
Section8: Also the nature of pausing to issue orders and then watching those orders get carried out seems entirely too passive
Me: I dont get that one.
VD:See above. You issue orders and then watch the combat for a few minutes. In the Infinity Engine games there are very few battles that require your undivided attention and constant pausing. I'd say that you watch 75% of RTwP combat instead of playing it.
Me: So its the designers fault that the battles are not challenging for you. Not RTWP.
See, you just don't understand. If battles are challenging and you pause all the time, then there is no reason for the game not be turn-based. If a game is not very challenging and you pause rarely, then it might as well be RT.
Anyway, with all due respect, there is no reason to reply to the rest of your points. You didn't address Section8's points calling them semantics and you didn't address mine, drawing silly conclusions because you just can't see (or don't want to see) what I'm trying to show you.
Since I'm not on a mission to convert everyone into TB fans, I'm perfectly ok with you being crazy about RTwP.