thesheeep
Arcane
Vault Dweller said:StarCraft is the new chess.
Brilliant! I was looking for a good quote to replace my old sig...
Vault Dweller said:StarCraft is the new chess.
I concur, it does not have sword nor magic. Oh wait...Dark Matter said:How is JA2 an RPG?
Vault Dweller said:No. Sorry, Eddie.
6 generic orcs and Elminster, a mage with his own Wiki page, are two very different concepts.
Vault Dweller said:One more time, generic enemies like orcs and "aquaturds" and special, "top of the food chain" enemies are very different concepts.Erm, silly example, and yes that dose happen in RT. Play BG2, play against a lich, fail a death spell saving throw. Good night gracie.
Well, excuse me for failing my Baldur's Gate trivia roll.The Feral Kid said:Ugh.
Too bad for you that in his wiki page doesn't write that Elminster doesn't threaten your character and you don't fight him.
Prove it how? A mage killed his party. What mage was that? One of the incompetent assassins? I'm surprised that he was a threat then.VD again getting into trouble by himself and doing a lousy job covering his tracks. It's just a generic mage against a party. BG offers tactical challenge from an early stage and against generic opponents and Murrow's example proves it.
So, what did you think about? What clever and careful plans have you executed in order to defeat evil Tarnesh?Edward_R_Murrow said:So I was playing Baldur's Gate. I made my character, picked up a few party members and went adventuring. A few screens after the starting location, I ran into a dude who threatened my character. Just one guy. Did he know who he was messing with? His ass was so done for.
A minute or two later, he's mirror imaged, stunning/mind numbing my characters, and shooting off magic missiles killing my characters. Everyone is wiped out. Dead. Tarnesh 4, me nada. That's real-time with pause combat in a nutshell. You either think, plan carefully, and react to changing situations or you are dead.
What? No!Vault Dweller said:G2 and NotR were challenging, but in a "you have to go back and level up" way. You couldn't employ any tactics (other than "lure one away and kill") and couldn't beat opponents you weren't meant to beat yet. Thus the challenge wasn't of the mental exercise "what should I do?" variety, but of the less exciting "must grind some more, not ready yet" type.
Claw said:Anyway, Vault Dweller and Naked Ninja, don't you have games to develop?
Wait, are you saying that IWD and BG are on tactical par with Jagged Alliance 2 and XCOM? I can't hear you, can you speak louder?Darth Roxor said:You bring in orcs and aquaturds in TB, I bring you goblins and orcs at the start of IWD, that can turn your party into minced meat with their arrows + the ogre at the end of the cave near Easthaven that can instagib nearly each of your party members.
After that, I bring you IWD2 and entering the fort guarded by shitloads of greenskins and shamen (shamans?) with drums that call for reinforcements, which is a constant 'QUICK LOAD' fest
Next, I bring you BG2 and the battle on the second floor of one tavern in the Waukeen Promenade, where you meet a party of adventurers that don't quite like you. I'm p. sure it's possible to 'autopilot' it without any buffs, with just charging in all guns blazing, amirite?
Vault Dweller said:Well, excuse me for failing my Baldur's Gate trivia roll.
Prove it how? A mage killed his party. What mage was that? One of the incompetent assassins? I'm surprised that he was a threat then.
Memories. This was the first CRPG I ever played (yes, I don't know any of the classics), and I had no idea of D&D or the mechanics in BG, so Tarnesh was the point where I first put the game away. I played M&M VI instead. When I returned to BG later, I soon learned that you could interrupt spellcasters with competent archers (i.e., not Imoen). That's not a big revelation in hindsight, but it's some kind of tactics, nevertheless.Vault Dweller said:Anyway, so what "tactical challenge" did Tarnesh the mage assassin offer? Inquiring mind wants to know.
So, what did you think about? What clever and careful plans have you executed in order to defeat evil Tarnesh?Edward_R_Murrow said:So I was playing Baldur's Gate. I made my character, picked up a few party members and went adventuring. A few screens after the starting location, I ran into a dude who threatened my character. Just one guy. Did he know who he was messing with? His ass was so done for.
A minute or two later, he's mirror imaged, stunning/mind numbing my characters, and shooting off magic missiles killing my characters. Everyone is wiped out. Dead. Tarnesh 4, me nada. That's real-time with pause combat in a nutshell. You either think, plan carefully, and react to changing situations or you are dead.
Edward wasn't specific when he mentioned the mage. Since I didn't think that the assassin mage was a threat (and I didn't remember him threatening you), I assumed it was Elminster. I was wrong. Please accept my sincere apologies for the inconvenience.The Feral Kid said:You were the one who brought it up when you had no idea what the hell you were talking about. You gave Elminster as an example of BG being challenging due to the enemy's strength and not due to combat system, when such a battle with Elminster never takes place. Be more careful and do your homework next time.
Like what? I've already asked you once: what tactics were involved? Instead of replying and proving your point, you simply repeated that there was some tactical planning. Jedi Mind Trick FTW? Anyway, let me sum it up for you:Maybe he wasn't much of a threat. But he required tactical planning to beat him.
It's nice that you two agree .Vault Dweller said:Like what? I've already asked you once: what tactics were involved? Instead of replying and proving your point, you simply repeated that there was some tactical planning. Jedi Mind Trick FTW? Anyway, let me sum it up for you:The Feral Kid said:Maybe he wasn't much of a threat. But he required tactical planning to beat him.
FACE IT, THE NOTION THAT YOU COULD KILL TARNESH WITHOUT SOME SERIOUS TACTICS IS A FUCKING JOKE!!!
Turjan said:It's nice that you two agree .Vault Dweller said:Like what? I've already asked you once: what tactics were involved? Instead of replying and proving your point, you simply repeated that there was some tactical planning. Jedi Mind Trick FTW? Anyway, let me sum it up for you:The Feral Kid said:Maybe he wasn't much of a threat. But he required tactical planning to beat him.
FACE IT, THE NOTION THAT YOU COULD KILL TARNESH WITHOUT SOME SERIOUS TACTICS IS A FUCKING JOKE!!!
Vault Dweller said:Wait, are you saying that IWD and BG are on tactical par with Jagged Alliance 2 and XCOM? I can't hear you, can you speak louder?
kingcomrade said:In a real strategic game you should be able to talk your way out of every fight.
Well, my original point, later reinforced by Dark Underlord, was that generic enemies in TB games such as XCOM, Jagged Alliance 2, and Realms of Arkania are very dangerous due to complexities of TB combat. In fact, DU specifically mentioned that 4 weak Aquaturds killed 12 of his marines. He wasn't talking about a "shitloads of greenskins and shamen", as you so eloquently said.Darth Roxor said:Vault Dweller said:Wait, are you saying that IWD and BG are on tactical par with Jagged Alliance 2 and XCOM? I can't hear you, can you speak louder?
Way to pull off a strawman. You wanted dangerous, 'generic, not top of the food chain' monsters from RTwP games and I gave you them.