commie
The Last Marxist
combat animations are very satisfying when you manage to critically kill some dude
In Bioware/Beth games this was derided, but since it's AoD, it's MAJESTIC AWESOME!!!!
combat animations are very satisfying when you manage to critically kill some dude
Skittles said:It was awesome in Fallout and Arcanum, too.
The difference is that you don't lose control of your character and either become invincible or take a beating while you're looking 'cool' in those games.
Pay attention.
EDIT: Though that's true of Bethesda games, I don't know what you're talking about Bioware for, but it's been a while for me.
commie said:When you obviously never killed a fucking troll in DA:O, doing the AWESUM kill animation while the rest of your group is being hacked to bits and you just have to sit there and watch...
Oh and it's not just losing control, people have laughed at the gibs flying and ott kills in other games regardless of whether you lose control or not.
Nice Wasteland reference with the blood sausage :DRoguey said:http://www.youtube.com/watch?v=jrNJugOh_vw&t=1m18s
'crites gonna crit. Fallout's gory deaths were a selling point (From the box: "Victims don't just perish-they get cut in half, melt into a pile of goo and explode like a blood sausage into chunks of flesh" ) and bloody mess was a trait for a reason.
Mozgoëbstvo said:That's enough. I just know I want to do something I never did - a cocksucker run - in AoD.
Nice subjective opinion there. I remember reading posts from kids who enjoyed bloody mess and I'm sure there would have been an outcry had they removed it in Fallout 2.Mozgoëbstvo said:Bloody mess was a BORING trait precisely because it made critical deaths cheap.
But each hit makes it lose like a pint of blood, as nonsensical as that is. There's your reaction.Wunderpurps said:When you hack on the trolls for about 6 minutes without any reaction and then suddenly that last hit makes it explode like a pinata it is unbearably retarded.
Liberal use of sarcasm and quite "harsh" in many ways.
Severian Silk said:Bad humor ruins a game like nothing else. Being meta, breaking the fourth wall, and all that...
Haba said:There is no such thing as bad or good humor, you know.
commie said:combat animations are very satisfying when you manage to critically kill some dude
In Bioware/Beth games this was derided, but since it's AoD, it's MAJESTIC AWESOME!!!!
Lets get this back to where it should be.
The more i read how testers cannot win fights, the more i like it. The more i read how they die, and die, and die - the better it feels.
The more the game kicks them in the balls the more i love it.
And the more you cannot play through separate gameplay designed for different character builds the more awesome it is.
Sure, some of the impressions dont sound so swell because they arent described so well or some parts maybe actually arent that good - its difficult to tell what the exact issue is without playing or knowing more personally.
And it may very well turn out i wont like some situation myself, wont agree with decision made or whatever, but who cares? Im not expecting every little detail to be just perfect to my mind set or some philosophy.
Very good to see some side content added too.