Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Have I ever said that AoD is, like, the most realistic game, like, ever? Realism was neither the goal nor something to consider.AndhairaX said:I still don't get why VD did not include unarmed combat as a valid option in hiis game.
I want t o play as a person who carries no weapons, because his body is the weapon. But sadly, I can't. Yet you can play a MA in real life.
So much for realism.
Successfull is a very subjective concept, aint it?Volourn said:Again, how would you determine if a company is successful outside of the silly biased nuance of 'me likely their games, yukyuk!, lol'?
For example, Troika managed to make 3 very memorable and distinctive games in 7 years:
Arcanum - one of the finest RPGs ever made
ToEE - RPG light but one of the best TB games plus the most faithful DnD adaptation.
Bloodlines - one of the best (if not the best) action RPG with a fantastic atmosphere
Not bad, eh, Volly? I'd take this success over neo-Bethesda or Bioware-gone-consoles any day.
Do you think that going all CAPITALS!!! adds more weight to your arguments? No one would pay Troika to make non-mainstream games you said? How shocking!Remember, Troika went out of business THEY COULDN'T PAY THEIR EMPLOYEES AND NO ONE WOULD PAY THEM TO MAKE GAMES ANYMORE!
Are you nuts? If Herve didn't kill BG3 and FO3, which were a year away, BIS would have been a money-making machine. Herve and BIS are two very different entities and shouldn't be confused.BIS went under because their OWNER made POOR decisions whichc aused BIS' downfall and failure. This despite previous successes. Hence, ultimiately, BIS was a failed DIVISION.