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- Jan 28, 2011
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I've only commented on claims about the combat's difficulty.
Perhaps you should comment on these other things as well.
I've only commented on claims about the combat's difficulty.
Were the game more open
Yes, DU nailed, but aren't the favorite games around here like that too?The AoD demo is easy when you know exactly what every dialogue option is going to entail, the exact mechanics used to resolve combat, the skill tresholds needed for options and which persons to speak to in which order to obtain the optimal gear. The game is perfect and we are all retarded for not posessing encyclopedic knowledge of the demo the first time we play it.
The feedback, of course. Naturally, some things can (and will) be change, some can't.Now of course the interesting question is what is the role of this "beta". Is it just reinforcing our pre-existing opinions (and identifying bugs) or do you actually want actual feedback?
That's not the case. We're well aware of most issues that were reported here (see our Nov update, for example), but being aware and knowing how to fix (without changing everything that is good and/or spending another year just on fixing this demo) are two different things.I see the same issue as others have pointed out - after living and breathing AoD for months (or years), the testers and developers are both quite blind so some glaring features in design.
Serves no purpose. We're reading posts, taking notes, and discussing internally. It's one thing to argue with people who say that combat is impossible and swords are useless - these claims are simply not true, it's another to argue with people who didn't like the game for one reason or another. Are they wrong? No.Perhaps you should comment on these other things as well.
Were the game more open
Well, this is a demo.
It's one thing to argue with people who say that combat is impossible and swords are useless - these claims are simply not true, it's another to argue with people who didn't like the game for one reason or another. Are they wrong? No.
P.S. Please consider adding a high resolution font for 1080p.
The "e" letter in the PC lines is different from the "e" in Dellar's line. And it's weird.
The "e" letter in the PC lines is different from the "e" in Dellar's line. And it's weird.
It's a WIP shot where only the main text has the font. I'll upload a new one.
EDIT: Uploaded.
If the demo's "FULL GAME IS" ad is correct about ~120 quests well, that's a lot more than I would have thought based on the demo-Teron, so good stuff.
Depends on how you count and what's a quest, but I'd say there are about 30 quests in Teron: 7 vignettes, 12 guild quests (3 x4), 2 Dellar's quests, 2 Daratan quests, Feng's quest, Flavius' quest, Cado's quest, Miltiades', refugees, the pickpockets, the cellar, plus minor stuff like the ring, the infiltration, etc.As has been pointed out, I think a big part of the stat-gaming tendency you get in the demo is the range of quests; there are only 4 or 5 options, at most, for you to take to earn more skill points/gold within the demo. If the demo's "FULL GAME IS" ad is correct about ~120 quests well, that's a lot more than I would have thought based on the demo-Teron, so good stuff.
Keep in mind that the world is mostly ruins. You need to know where you can go, but we'll give you 3-4 places to start with in the full game (like Aemolas' gold quest).I also don't know if the whole 'stuck in Teron then sent to Maadoran' deal is true in the full game, but I assume at the very least, after Teron, the world will open up.
This.As for the game, it might be an idea to include an "arena" mode, what I mean is - apart from the main "campaign" or "story" or whatever you want to call the main game, include an arena battle mode, where you can create a character, pick some basic equipment and fight battles in an arena, progressing from easy to more difficult encounters, as to be able to practice combat and tactics without resorting to reloads and restarts of main game and also eliminating the need for a classic tutorial.
We did think about it. Haven't decided anything yet.VD, have you folks considered just giving people the ability to choose a difficulty level?
What I would suggest is that the difficulty level only gives extra starting skill points, and nothing more.
It won't.I actually prefer the current difficulty, and I only bring this up because I fear in some small ways all the complaining will influence you to make it just a tad easier even if you don't want to do that.
Fuck 'em. Simple solutions for simple problems.Seems simple and if it relieves some of the complaints then you can get past this "difficulty debate"