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Game News Age of Decadence June Update

Orgasm

Barely Literate
Joined
May 4, 2010
Messages
1,360
Oshit, they got an Ivan on the team. Instabuy.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
MicoSelva said:
TalesfromtheCrypt said:
This is getting better and better. :thumbsup: to the AoD team.
This.
But I really wish we could already play the game and discuss the improvements that will be present in the soon-to-be-released sequel. All this polishing is great and commendable but I highly doubt that it's justified from a business point of view. I don't think any amount of immersion in the gameworld will make AoD achieve mainstream success in current day and age (although I'd really like to be wrong here).

Got to consider Your target audience, Iron Tower, and their expectations. How many more people will buy Your game because of more idle animations for NPCs? Finish Release the game already!

"Living and Breathing worlds" sell.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
The main idea behind the GUI is that the different parts of it are customizable, so you can take advantage of higher resolution or aspect ratios. You would be able to expand and move many of the panels to your liking. Here is a mockup of the different ways the inventory screen can look depending on your resolution and ratio.







Now, these are just mockups, we are going to improve the style (more post-apoc grittiness is on its way!) and also we are taking into account many of your suggestions (more interesting details, less "floating" interface, etc). Keep them coming!
 

mediocrepoet

Philosoraptor in Residence
Patron
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Melcar said:
I had a nice AoD fund going because I really wanted to buy this (for cereal) but I already spent it on whores. You guys take too long.

You should've kept going with your fund. By the time AoD comes out, you could've used the interest to buy a house.

Seriously though, this is one of the few games I'm looking forward to. With all the retarded childish crap coming out these days, I'm starting to think I need a new hobby.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I'm going against the grain here, but I rather liked the interface, especially now that you mentioned that it's possible to expand and move panels according to your personal preference. I just don't like having an interface take up a big chunk of the screen like it did in the combat demo and I find this a lot less intrusive. I think folks liked the old interface because it reminded them of Fallout more than anything. If you can relay the same information easily to the player with a minimum amount of clutter, then by all means do that.

However, a few bros are right that the look and feel of the inventory/character screen simply isn't gritty and grimdark enough. Since we are playing a dark, gritty and mature RPG, presumably with lots of gay romance (no gay sex, no sale), we need an appropriately mature interface to handle it. So yeah, a bit more grime would make it look a bit more distinctive and give it a bit more character. As it is, it's certainly functional, which is the most important part, but a bit sterile.
 

lisac2k

Liturgist
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Oct 17, 2010
Messages
155
Location
XXV Century
PC RPG Website of the Year, 2015
Just keep rolling those stones, people, it looks better each time :salute:

For this particular case, the time has stopped in my book. When it's done.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
I like the new interface mock-ups, I like the decorative parts in the corners. I've always thought that the previous, "competition winning" interface never worked with the game's colour palette.

Here's an idea: if you made those decorative lines mosaic style with slight irregularities instead of straight uninterrupted lines with perfectly perpendicular geometry, it might look perfect.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
torpid said:
Looks good, but I thought they were only polishing the game before release. Looks like they keep adding new things, or does this count as polish? Or maybe VD is rewriting everything in a fit of perfectionist rage so Oscar has the time to improve the graphics.

They've been polishing since 2005. Expect AoD to sparkle more than a vampire.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
obediah said:
torpid said:
Looks good, but I thought they were only polishing the game before release. Looks like they keep adding new things, or does this count as polish? Or maybe VD is rewriting everything in a fit of perfectionist rage so Oscar has the time to improve the graphics.

They've been polishing since 2005. Expect AoD to sparkle more than a vampire.

:lol:
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
How about switching to first-person? It's a single-character game, so an isometric perspective isn't that useful. You can do the switch during VD's next rewrite. See you next year!
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
sgc_meltdown said:
looking forward to a magnificent debut at next year's E3

zombie.jpg


Dweller... can you do the photoshopers the honor?
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Elhoim said:
The main idea behind the GUI is that the different parts of it are customizable, so you can take advantage of higher resolution or aspect ratios. You would be able to expand and move many of the panels to your liking. Here is a mockup of the different ways the inventory screen can look depending on your resolution and ratio.

Hey guys, could you maybe use another image host? All I'm seeing is a frozen frog. Thanks!
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Alexandros said:
Elhoim said:
The main idea behind the GUI is that the different parts of it are customizable, so you can take advantage of higher resolution or aspect ratios. You would be able to expand and move many of the panels to your liking. Here is a mockup of the different ways the inventory screen can look depending on your resolution and ratio.

Hey guys, could you maybe use another image host? All I'm seeing is a frozen frog. Thanks!

Try just clicking on it, despite the frog. They are thumbnails. Or go see them here:

http://www.irontowerstudio.com/forum/in ... l#msg68474
 

Claw

Erudite
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The center of my world.
Project: Eternity Divinity: Original Sin 2
Eh, if I cared, I'd just be disappointed if it's changed again. I'll just wait and accept the final product for what it is.
 

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