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Game News Age of Decadence June Update

JaySn

Educated
Joined
May 14, 2011
Messages
350
Looks very nice, VD. More colourful than I had expected, after playing the demo.

Will the Urn Carrier have more than one animation, or every 1:30 will he walk into the market, place the urn, turn around, and walk away? Maybe should of clipped that little bit out of the video. :/

Discord just before the logo appeared. Slip of the guitarist's fingers or intended as artistic dumb-fuckery?
 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
1,566
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Looks OK to me. But why not have someone (in addition) to carry the boxes/vases/urns to the shops every now and then as well, instead of abandoning the stuff in the middle of the marketplace. It would kind of make more sense if the stuff would disappear in the shops. You could have a complete delivery chain of people from the ship to the shop.
 

zool

Arcane
Joined
Oct 26, 2009
Messages
900
Oscar said:
Also, our great 2D artist is working on revamping the interface.

25810.jpg


The old interface was fine. The new one is just bland, boring and soulless.
 
Joined
Feb 19, 2008
Messages
6,992
Yes I was just about to say that, I would recommend a smooth turning animation for when someone turns. I recall that was one of the features of the PS2 over the PS1, where instead of simply morphing to whatever direction they were next going to, they would instead smoothly change diretion in a circular motion.
 

JaySn

Educated
Joined
May 14, 2011
Messages
350
Wait. There was an interface? This wasn't just a piece of VD's machina? :oops:
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,520
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
TalesfromtheCrypt said:
This is getting better and better. :thumbsup: to the AoD team.
This.
But I really wish we could already play the game and discuss the improvements that will be present in the soon-to-be-released sequel. All this polishing is great and commendable but I highly doubt that it's justified from a business point of view. I don't think any amount of immersion in the gameworld will make AoD achieve mainstream success in current day and age (although I'd really like to be wrong here).

Got to consider Your target audience, Iron Tower, and their expectations. How many more people will buy Your game because of more idle animations for NPCs? Finish Release the game already!
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
latexmonkeys said:
Metro said:
Looks great! So whenever some poser chides people for being a 'graphics whore' in indie games just look at what the AoD guys did. Indie doesn't mean zero effort. I don't expect the ultra quality present in games today... and, quite frankly, I actually hate what we have today; but you can still have an indie game that looks solid and paints a believable world.

Yeah, just look at what the AOD guys did, in what, 7 years? That's not exactly a realistic development cycle.

The obvious flaw in your logic is the assumption that graphics were the sole cause of the seven year development.
 

Orgasm

Barely Literate
Joined
May 4, 2010
Messages
1,360
Elwro said:
Congratulations, you just pushed the release back a month. Hope you're happy!
A month? I was hoping for a new engine. :lol:
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I know us Codexites will complain about everything, but...

That new interface looks like it was made in flash. It has no soul, no dirt, no grunge. But it's hard to tell from just a screenshot, maybe it looks more textured and organic in-game.

Just make sure it doesn't come off as sterile. I was watching a guy play Civ 5 and nearly barfed because of the font & interface in that game.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
MicoSelva said:
TalesfromtheCrypt said:
This is getting better and better. :thumbsup: to the AoD team.
This.
But I really wish we could already play the game and discuss the improvements that will be present in the soon-to-be-released sequel. All this polishing is great and commendable but I highly doubt that it's justified from a business point of view. I don't think any amount of immersion in the gameworld will make AoD achieve mainstream success in current day and age (although I'd really like to be wrong here).

Got to consider Your target audience, Iron Tower, and their expectations. How many more people will buy Your game because of more idle animations for NPCs? Finish Release the game already!

"Living and Breathing worlds" sells.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
MicoSelva said:
TalesfromtheCrypt said:
This is getting better and better. :thumbsup: to the AoD team.
This.
But I really wish we could already play the game and discuss the improvements that will be present in the soon-to-be-released sequel. All this polishing is great and commendable but I highly doubt that it's justified from a business point of view. I don't think any amount of immersion in the gameworld will make AoD achieve mainstream success in current day and age (although I'd really like to be wrong here).

Got to consider Your target audience, Iron Tower, and their expectations. How many more people will buy Your game because of more idle animations for NPCs? Finish Release the game already!
Oscar and I are working on quests. Nick and Ivan are working on animations, "living & breathing", and AI.

It's hard to show the quests' progress, so the updates mostly focus on what you can see and touch. Doesn't mean that's all we do, doesn't mean it's the reason why the demo/game isn't out yet.

And just because we're still working on quests, doesn't mean that we're rewriting them aiming for perfection. I can assure you that no aspect of the game can be described as perfect or even nearly perfect. We're aiming for "good" and we aren't there yet. Don't believe me? Look at the combat demo. It's taken us a long time to release it. It was playable in March, yet it was released in Dec. A simple combat demo. Would anyone say it was perfect? No. But I hope that most people will agree that it was good. That's all we're aiming for.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,558
Location
Merida, again
I had a nice AoD fund going because I really wanted to buy this (for cereal) but I already spent it on whores. You guys take too long.
 

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