Melcar
Arcane
So 1 more year?
No, not because I think it's a cool idea, which is why we didn't announce it when we started taking pre-orders. But once we did and the requests started pouring in, there wasn't really a good reason to say no. It's not about the money, it's about support. It's about 800 people playing the demo and wanting to support us, to risk 25 bucks because they think it's worth it. It means a lot to us.If you mean why the demo is exclusive for pre-orders, it's because VD must think that was a cool idea to take from kickstarter and other indie scam games.
And I think it's because a demo will suddenly become almost half of the whole game which could lessen the motivation to buy a game that suddenly became half the size (in a sense). Fallout 1 had a unique demo for a reason, if they would release one with 4-5 locations it could influence sales.(...) If you mean why the demo is exclusive for pre-orders, it's because VD must think that was a cool idea to take from kickstarter and other indie scam games.
Oh nothing. Just that the game has taken FOREVER and these monthly "updates" seem like the latest scheme from VD to keep interest on the game. I dare to say that by the time AoD comes out I will have ran out of whores to fuck and will probably be married.
Like I said before, we aren't competing with other RPGs. People don't play only one RPG a year and many people here backed way more than one KS. If anything, more high-profile isometric turn-based RPGs will generate more interests toward similar games.Oh nothing. Just that the game has taken FOREVER and these monthly "updates" seem like the latest scheme from VD to keep interest on the game. I dare to say that by the time AoD comes out I will have ran out of whores to fuck and will probably be married.
VD now has all manner of superior competition on KS. He needs to drum up interest desperately. In the past AoD was the only thing in town for half a decade, now there are 'deep' TB RPG's being announced every other week, not just by indie fodder either.
Yeah, I think that competition thing mostly applies to console games that rely solely on sales in the first week before everybody is selling their copy they beat in three days.Like I said before, we aren't competing with other RPGs. People don't play only one RPG a year and many people here backed way more than one KS.
Yeah, I think that competition thing mostly applies to console games that rely solely on sales in the first week before everybody is selling their copy they beat in three days.Like I said before, we aren't competing with other RPGs. People don't play only one RPG a year and many people here backed way more than one KS.
The 'why the fuck should I even know/care" angle is always there, regardless of other games.
From the demo that I remember playing neither of those games are that similar to AoD.The 'why the fuck should I even know/care" angle is always there, regardless of other games.
Yes, but the other games are an exasperating factor. There's "I've never heard of this game", and then there's "I've never heard of this game because I'm too busy with these other, similar games so I never had to seek it out"
Oh nothing. Just that the game has taken FOREVER and these monthly "updates" seem like the latest scheme from VD to keep interest on the game. I dare to say that by the time AoD comes out I will have ran out of whores to fuck and will probably be married.
VD now has all manner of superior competition on KS. He needs to drum up interest desperately. In the past AoD was the only thing in town for half a decade, now there are 'deep' TB RPG's being announced every other week, not just by indie fodder either.
Oh and since you've already shown yourself to be a jelly balled eunuch, mentioning all the whores you 'fuck' is a bit risible.
From the demo that I remember playing neither of those games are that similar to AoD.
Like I said before, we aren't competing with other RPGs. People don't play only one RPG a year and many people here backed way more than one KS. If anything, more high-profile isometric turn-based RPGs will generate more interests toward similar games.Oh nothing. Just that the game has taken FOREVER and these monthly "updates" seem like the latest scheme from VD to keep interest on the game. I dare to say that by the time AoD comes out I will have ran out of whores to fuck and will probably be married.
VD now has all manner of superior competition on KS. He needs to drum up interest desperately. In the past AoD was the only thing in town for half a decade, now there are 'deep' TB RPG's being announced every other week, not just by indie fodder either.
We do monthly updates for people who pre-ordered. We post them on our forums and don't send "press-releases" to other sites.
I wish we could have done it in 3-4 years, but the reality is that the game was overly ambitious (7 different, branching questlines, over 120 hand-crafted, heavily scripted quests, etc) and required skills we didn't have when we started and a lot of time. There were only 3 outcomes: abandon, simplify, stick with it for as long as it takes. We decided to stick with it. It was probably a stupid decision and I wouldn't recommend following in our footsteps to anyone ("start small" is the best advice there is), but what's done is done.Like I said before, we aren't competing with other RPGs. People don't play only one RPG a year and many people here backed way more than one KS. If anything, more high-profile isometric turn-based RPGs will generate more interests toward similar games.Oh nothing. Just that the game has taken FOREVER and these monthly "updates" seem like the latest scheme from VD to keep interest on the game. I dare to say that by the time AoD comes out I will have ran out of whores to fuck and will probably be married.
VD now has all manner of superior competition on KS. He needs to drum up interest desperately. In the past AoD was the only thing in town for half a decade, now there are 'deep' TB RPG's being announced every other week, not just by indie fodder either.
We do monthly updates for people who pre-ordered. We post them on our forums and don't send "press-releases" to other sites.
I dunno VD. It seems that you might be missing the boat somewhat. Taking your time with this has overshadowed it even on the Codex. I may be a critic of AoD based on what it seemed to be intended to be compared to what it is but I'd still like it to do well as one can never have enough variety in RPG's. Maybe going with the siege mentality is the 'honorable' thing to do, but then again, perhaps you should whore yourself and your game out a bit. I doubt IT spent a decade on this thing just for the yuks of doing it and selling it to 100 people. Clearly you think it's better than this and I daresay I agree, so why not be more pro active? You're starting to sound like the KotC guy with the same pretentious air that his product is so superior that the elites will be lining up for it and he need not price it sensibly or even advertise. Then of course the same guy rages at all the people who refuse to buy his game.
The stumbling block is more a matter of challenge. Age of Decadence is a pretty hard game that requires true understanding of its mechanics and smart character leveling. It is also totally possible to screw things up, possibly to the point of needing to restart the game. Seasoned RPG fans have to re-learn a lot to be able to enjoy Age of Decadence fully; even something like "successful skill check doesn't always lead to a positive outcome" will repel a lot of people.He doesn't need a million people to buy the game though. There is definitely still "hard core" gamers out there. Look at the run away success of Minecraft, even Dwarf Fortress has a sizable community and that game seemingly tries to make itself hard to play. I think AoD can find a niche where 20-50 thousand people buy it.
To elucidate on my previous post, I don't think the difficulty will be the stumbling block with people interested in a turn based "classic" style RPG, but rather how different the experience is. Gamers are used to being able to grasp the situation of the world in a single playthrough, while you need multiple in AoD.
Maybe. For the most part if you just pick 2-3 non-combat skills (depending on how much combat you want do), and level them, you're fine. The new character system going from 1-10 should help a lot with clarity of feedback.The stumbling block is more a matter of challenge. Age of Decadence is a pretty hard game that requires true understanding of its mechanics and smart character leveling. It is also totally possible to screw things up, possibly to the point of needing to restart the game. Seasoned RPG fans have to re-learn a lot to be able to enjoy Age of Decadence fully; even something like "successful skill check doesn't always lead to a positive outcome" will repel a lot of people.
Maybe. For the most part if you just pick 2-3 non-combat skills (depending on how much combat you want do), and level them, you're fine. The new character system going from 1-10 should help a lot with clarity of feedback.