And this is where it gets interesting. Indeed, when one knows what to expect with this game, we know for developers, we are entitled to fuck my mouth because yes, at this time I pass for a fool. In my defense, I'm not the only one who had that reaction, hundreds of players were left in my case and issued the hasty conclusion that Age of Decadence was a crap game.
Except Age of Decadence is not a rpg as we see for at least 10 years. I also do not remember having seen such thing in my life gamer.
...
I decided to "finish my glass" with a murderer and a bum. Two gameplay completely opposed. The first kills as he breathes, but it must still be careful not to run out of steam, the second is an insignificant being that everyone does not care but that can create long-term surprise.
The conclusion of this experiment is that for years we are served rpg where our main character is a killing machine in worlds where choices dialogues always lead in the right way. Although the bifurcations of the storyline are visible in the short term in length and particularly at the end of the story we realize that the choices we have made have changed anything. Epic stories, epic bastons, big loot and feeling play all the time demigods.
Age of Decadence is comparable to paper RPG. It feels to play with a GM who offers us choices which will be decisive whenever and not figurative. You fall into traps or simply well-crafted into the trap that we tend our lack of gumption. A huge kick in the ass amateur player RPG that we all and for some a resurrection of gamer who is in a coma since our last part of rpg paper.