hell bovine
Arcane
You miss my point. This is not about being locked out of combat; I don't care about that. This is about the way the dialog checks in AoD work, which takes away the fun of playing a persuasive character for me. Just because you do not get to experience what a combat character would, doesn't in any way excuse the content you do get to experience as a talkative character: easy and lacking challenge. Should a street fight with thugs be difficult for a beginner? Definitely. But in that same game staging a coup is a walkin in the park. All you need is enough points and you will make those conversation checks (and my merchant finished with 7 in persuasion and streetwise, so they are not even that high), and that's it, quest solved. Regime toppled. And the plot design can be ridiculously hand-holding in that aspect.You have to think about game rewards. Certain character builds lock off certain rewards. You don't want to just "beat the game". If you can't fight at all, there is a lot you will never see. To the degree you can actually make a character which can both fight and talk, you will sometimes reap twice the rewards and have multiple paths available to you. IMO there should be slightly more challenges specifically meant for those builds - optional fights which are not very tough (for a fighting character, but which might be tough for a talker) but are thresholded by "people skills". Playing as a Praetor mixing skills was IMO the hardest I've done in AoD.
It's a fact that a talky character make the game a "choose you own adventure book", a fighty character makes it a challenging turn-based combat game - and these experiences should be very different! It's also wrong that playing a talky character is trivial. You will have to make several reloads as you try out branches which end with too difficult skillchecks. Obviously going 100% all-in for one approach and never trying anything else is the easiest way, but that also holds true for combat. It's also not true that going for a "talky" path does not require player skill. If we take sneaking in to meet Antidas as an example, you need to find a way which is tailored to your specific array of skills.
See, I actually had one moment of thinking, that's it, my merchant has a snowball's chance in hell. That was at the first level of the temple, meeting that machine thingy. Because you can't sweet-talk your way around a machine. But then the dialogue window pops up and conveniently explains, that you need to find someone to fight it for you. I don't remember the exact quote, but it's about someone fanatical or religious enough. So my merchant travels back to the zealot city, an guess who conveniently stands right next to the city entrance? And of course sticks out like a sore thumb, by virtue of being an NPC you can talk too in an otherwise quite empty city. After exchanging a few words he is all to happy to fight for you. And that's it, you're in.