Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,736
That sort of shoutout is like gold for a small indie
You'll have some serious issues with saves from the version from a year ago. Also, the combat balance changed quite a bit, so you may just as well try again with the new build.Oh wow, didn't realize demo saves still work!
I'm really tempted to use my saves from like a year ago, knowing I got lucky with several "impossible fights" in the game.
But then I do want to refresh my memory and perhaps challenge myself......Man, can't believe I'm actually afraid to lose in a game at this time and age .
One thing I really liked about AoD's ranged weapons is that you could've actually use them from, you know, range. It's not like it really changed anything - even as a very strong archer, attacking something like monastery raiders (a rather mild encounter, mind you) led to 1-2 casualties tops. After all, they all get to you after 3 or 4 rounds of shooting, even if you attack them from as far as possible. So why do we need another "archers are blind morons who can't hit shit from 10 meters"? It wasn't broken in the first place, especially since most battles don't even give you the opportunity to snipe.
Elhoim and Vault DwellerBTW, will the "CONTINUE" button work in the final version? Because currently it does nothing.
Elhoim and Vault Dweller
I couldn't resist and I've started another playthrough after 4 months of fasting and I must agree with Pope Amole II that it became much easier.
That might be the reason why I love this game so much actually. Winning some of the harder fights (like Antidas fight in previous version) made me feel awesome :].When you complain that the game is not difficult enough I can only read this as a complaint that the game doesn’t feel like the first time, when you didn’t master the system yet.
We aren't listening to them at all. It's unfortunate to lose players who don't seem to understand the combat system but we can't do anything to help them.
Can't wait!Oh well Vault Dweller I guess you'll have to wait an extra month for my release annotated video. Maaaybe.
And maybe you're right that you can't beat the outpost with less than 7 dodge (unless you're an archer/crossbowman) but that poses a problem - it forces player to do quests in a particular order (or just ignore them entirely). Previously it would be impossible to leave Teron with 10 dodge and 6 swords, now it is and it makes all Madoraan fights a breeze (actually, after Teron these are my stats as IG when arriving in Madoraan). Even considering that I chose swords my character is still too powerful.
As for Livia fight, in the current version the doors are locked which removes the option of fighting them one by one and forces the player to just use brute force (or not only that, alchemy/crafting is your best friend). In the outpost the tower has also been removed and previously my tactic was to go up there and fight there by using whirlwind + right positioning. .
And when the demo came out Antidas fight was way harder than it is now which made it more fun IMO.
Anyway, I'm afraid that IT guys are listening to guys like that and that too much that's why I'm proposing additional difficulty setting if the current one were to become default.
I know, I've done this several times. I thought it was obvious I was talking about fighting options since we were discussing COMBAT BALANCE.You don’t need to have dodge 7 because you don’t need to kill everyone in the outpost in an open fight. You have many alternatives:
(...)You can (1) convince them to leave, (2) convince the bandits to kill them for you, (3) sneak and take the power tube without killing anyone, (4) explode the smelter and kill everyone, etc.
"Antidas is no fool". The fact is that Antidas has managed to stay in control over Teron all these years and I find it hard to believe that he would let himself be killed this easily by a bunch of soldiers in his own palace. As for him owing money, that doesn't mean much for the most powerful man in the city. He could always renegotiate and the merchants wouldn't have much room to operate (short of assassinating him there wouldn't be much they could do, hiring sellswords themselves and attacking one of the lords would bring Gaelius or IG on them). Besides, Feng is one of the most intelligent people in AoD world so it's no wonder he would be fooled by him. Cassius - clearly an intelligent man is fooled to go with a stranger to an abandoned house. Intelligent people do stupid things.The truth is that he is a decadent idealist, who is fooled by Feng on a day-to-day basis, owns a lot of money from the merchant guild and thinks that he can rebuild is empire with the lost magic. It makes perfect sense that he can’t defend himself properly when the dogs of the imperial guards start barking at his door.
I pre-ordered back in '12, any chance of a Steam key (I can give the product ID and password and all that jazz if you don't trust this prestigious reviewer)?