Bundle fodder when?The price is final, so you can wait.
The game will be released with all proper endings, worry not.
Like I said in another thread, I don't think we can find a perfect launch window and if we have to 'compete' with other RPGs, I'd rather compete with the already released ones.Isn't a October release dangerously close to Divinity EE and Wasteland 2 DC or don't you think this will have a lot of impact on you?
It's a very bizarre feeling, going from "I'm gonna try to make an RPG and see what happens. How long can it take? A coupe of years?" to "Fuck, we worked for years and did only 3 locations out of 22, will it ever end? do people even live that long?" to "You know what, I'm going to quit my job and work on this game full time because ... no, I don't really know why" to "Fuck, we're actually working on the final location. How crazy is that?!""AoD" and "release" really look weird in the same sentence. :D
Must have been an amazing journey, going from weekend fiddling with a game engine to fulltime dev over the years.
Already started. I've been working on the generation ship game's design for the last 6 months (whenever I needed a break and do something different). It takes a while to develop a setting, so the sooner you start developing concepts and mixing them together the better. We'll start showing what we have early next year.The most impressive part is that after "Fuck, we're actually working on the final location. How crazy is that?!" it goes to "K', time to start the next game!"
No kidding.... it consumes your life.
Thanks.So congrats, I hope it does sell, but even if it doesn't I doubt that you'll regret it.
"Antidas is no fool". The fact is that Antidas has managed to stay in control over Teron all these years and I find it hard to believe that he would let himself be killed this easily by a bunch of soldiers in his own palace. As for him owing money, that doesn't mean much for the most powerful man in the city. He could always renegotiate and the merchants wouldn't have much room to operate (short of assassinating him there wouldn't be much they could do, hiring sellswords themselves and attacking one of the lords would bring Gaelius or IG on them). Besides, Feng is one of the most intelligent people in AoD world so it's no wonder he would be fooled by him. Cassius - clearly an intelligent man is fooled to go with a stranger to an abandoned house. Intelligent people do stupid things.
Anyway, as I've said the difference in combat balance is significant and it's way easier now. You have way more skill points than before, there are also new awesome weapons and in general fights aren't as hard as they used to be. Now it's much easier to become a hybrid player (as IG I ended up with Lore 8 and could do things that were possible only to a dedicated Loremaster). I'll try different build and maybe revise my opinion but so far that's the impression I'm getting.
Already started. I've been working on the generation ship game's design for the last 6 months (whenever I needed a break and do something different). It takes a while to develop a setting, so the sooner you start developing concepts and mixing them together the better. We'll start showing what we have early next year.
I feel that this kinda gets washed away by the SP influx in Maadoran where the fights are almost all incredibly easy apart from maybe Al Sahir and slaughtering everyone at the pass(though I have to admit I haven't actually tried a run for this ever since I did it the first time when the pass was released).
Still I think that SPs should be toned down a little or skillchecks should be spread along a wider scale
About traps, I was sure that Hellgate would be full of them but there were none which is a bit disappointing. As for skillchecks, they have been spread out and they're better balanced now. But the skill points for (almost) every location should be discarded or reduced IMO.(...) And the traps skill is actually an SP trap because it has so very little uses. I think that maybe even gating some of the non urban exploration content with trap checks would increase the difficulty for hybrid characters by quite a bit. But this does sound like a cheap way out.
About traps, I was sure that Hellgate would be full of them but there were none which is a bit disappointing.
As for skillchecks, they have been spread out and they're better balanced now. But the skill points for (almost) every location should be discarded or reduced IMO.
I will in a few days.So try again and post your impressions here. I bet they will be different.
Can you elaborate on why you think so?That along with the most recent changes would make the game unplayable for basically anyone else.
I agree with this I think.Better yet, they should just remove the trap skill altogether and offer a skill or stat check for the few traps that are in the game. That would make everyone happy.
Can you elaborate on why you think so? I'm curious.
Also I feel like "traps" as a skill are kinda out of place given the actual setting, I mean why would places like Zamedi or Hellgate need some primitive traps or whatever when they can have force field gates and robots around instead ? And things like those are are already well covered in lore and crafting.
Traps skill can be replaced with Lore, Crafting skill...