The way to market it is to make the consumer feel smart for having bought it and to present the act of purchasing it as an intellectual subversion of mainstream RPGs or games. By buying this game, you're entering into an elite microcosm of gaming reserved for the most hardcore segment of consumer. Dark Souls marketing browbeat the idea of difficulty with the implication that only some upper echelon of consumer would be able to handle the game, essentially challenging you to purchase it. You can build the idea of Age of Decadence as "the thinking man's ________" by giving free copies exclusively to Youtube video game players who mostly play RPGs and strategy games (I don't know any off-hand because I don't watch Youtube game players, but I've seen a few). Namedrop things that hint sophistication - be more machiavellian than I, Claudius, be more silver-tongued than Cicero, explore more exotic worlds (have less butt sex) than Fellini Satyricon.
Ahaha, you could include a PDF of Marcus Aurelius' Meditations with the game and call it a tutorial.
Appeal to their ego, leave them thinking, "I'm smarter than other people because I bought this smart game," the same way Dark Souls players do. Maybe with less smarm.
The more I think about it, the more of a parallel I see between Age of Decadence and Dark Souls. Both games start very difficult because they specifically demand you to play in ways that aren't conventional, to break behavioral patterns and expectations drilled in by other games. Once you understand the systems and what the game expects of you, it becomes far more fluid, enjoyable and less difficult. Dark Souls', "this game will kill you 100 times," spiel is hamfisted and tacky, but in the same way that it's a threat, it's also an invitation and it's an angle seriously worth considering; not necessarily the death thing, but the idea that by purchasing the game, you're inducted into an exclusive club of people who "get it", who have the patience and RPG savvy to figure out how to play a game that breaks a lot of conventions and by extension, rewards unconventional behavior.Can't brofist this enough. I know it's always easy to predict what is good for the product and what are potential customer expectations, but in my opinion AoD should be presented more as "unique experience for smart and literate people". Every material released, every interview shout describe potential buyer as a "special, clever guy". You should emphasize phrases like: "We know our fanbase, they are too smart to be tricked by sth".
Also, I saw the latest trailer - it shows generic indie game, it's not even touching AoD's soul. The previous, non-official, was much better. Show some death screens, deatch descriptions, maybe some charts with possible ways of solving quests. Stuff that is boring to casual gamer but could interest people who stopped playing cRPG's years ago. And sometimes they miss it.
And the last idea, maybe for Codexers to participate: try to find similar product and mention AoD on their forums. Glen Cook and Game of Throne is an obvious example, but Robert Harris (Cicero trilogy, Pompeii), House of Cards (why not), large sites about ancient Rome. Sending some free gamecodes would do no harm.
to Youtube video game players who mostly play RPGs and strategy games
That's probably true, I don't actually know the first thing about Youtube let's player culture. My old girlfriend liked Markiplier because he was a hot guy and not because of the games he played. If you think inundating every Youtube person with Age of Decadence is a better idea than targeting people, you're probably right.That's a rather futile hope, tbh. People who watch let's plays (especially people who watch multi-part long hours LPs fully) tend to do this because they like the "company" of the guy who plays them, no because they're interested in playing those games. LPers promote themselves first and foremost and popular LPers are popular because they're pleasant to listen. So it's not a marketing tool. The easiest example is the recent relative flop Renowned Adventurers - the game is absolutely great (better than Darkest Dungeons, for example), but it just doesn't sell that well (adjusting for the amount of people that worked on it). And it has a lot of 60-200k sub people LPing it on the release day 1.
It also had quite a bit of press attention and reviews - more than AoD will have, that's for sure. And it didn't do much. That's a curious thing to consider.
Disagree 100% though. I'm committed to this whole Dark Souls parallel so I'm going to keep talking about it, but people don't like Dark Souls because you die a lot. Actually, it really fucking sucks and people hate Dark Souls because you die a lot. Dwarf Fortress' tagline, "losing is fun!" is a load of horse shit. People like Dark Souls because it is an extremely complicated game that rewards experimentation and perception and death is the consequence of its learning curve. Dying in both Dark Souls and Age of Decadence doesn't mean that you're not good enough, it means you don't even know what you're doing and you need to fundamentally change your behavior, which is what is fun and rewarding. Instead of apeing Dark Souls' death thing, which a lot of people do now, what should be done is emphasizing the cycle of death, learning and progression, because that is what really makes both games great + indicates a level of self-awareness that is attractive to the kind of people who would want to play this game.BTW, what an AoD needs is a death trailer. Just a short vid with cuts of various gruesome death and deathscreens. With some text in the "dying is hip" fashion. Man, this world definitely needs "dying is hip" fashion trend.
The more I think about it, the more of a parallel I see between Age of Decadence and Dark Souls.
This is simply not true.Another issue is that a lot of third person hack and slash players actually care about challenge and getting good.
Also, I saw the latest trailer - it shows generic indie game, it's not even touching AoD's soul.
The previous, non-official, was much better.
And the last idea, maybe for Codexers to participate: try to find similar product and mention AoD on their forums. Glen Cook and Game of Throne is an obvious example, but Robert Harris (Cicero trilogy, Pompeii), House of Cards (why not), large sites about ancient Rome. Sending some free gamecodes would do no harm.
Instead of apeing Dark Souls' death thing, which a lot of people do now, what should be done is emphasizing the cycle of death, learning and progression, because that is what really makes both games great + indicates a level of self-awareness that is attractive to the kind of people who would want to play this game.
We can't use this one because it has copyright music. I love it, personally.
Yeah but they still can't use the trailer because the music is owned by someone else.
The easiest example is the recent relative flop Renowned Adventurers - the game is absolutely great (better than Darkest Dungeons, for example), but it just doesn't sell that well (adjusting for the amount of people that worked on it). And it has a lot of 60-200k sub people LPing it on the release day 1..