MicoSelva
backlog digger
Gee, thanks for that, but Your underlining does not change the fact that maxing out INT is as much a sacrifice as maxing out CHA, but gives more benefits (from pure stat bonus point of view - I have no idea which of them will have more impact on other gameplay aspects and will be more used in stat checks), which is what I'm trying to point out from the start.Vault Dweller said:Underlined.MicoSelva said:INT is the only stat that becomes non-linear at higher values. Each point up until 8 gives You +1, 9th and 10th point give You +2. Meaning it's much more viable to invest in INT=10 than any other stat = 10. Maybe that's the point - so everybody plays with 10 INT? I don't know.Vault Dweller said:Maxing your INT means significant sacrifices elsewhere (i.e. you're very smart, but crippled).
Fair enough. So the bookworm will have higher archery skill, but the circus performer will be the better archer overall because of more AP. I guess I can live with that.Vault Dweller said:if you want to play a pure archer who does nothing but shoots at things, you'll be better off investing more in Dex and Per than in INT. Extra skill points help, but extra AP help even more, especially if you play a pure combat character who will resolve all quests through violence, which means that he'll be fighting against multiple opponents very often.
Well, from a game design point of view, this is the optimal way to go. Thank You for the answer.Vault Dweller said:Second, it's not a combat game and there are a lot of handy skills for jacks of all trades and non-combat characters. That's what the INT bonus is mostly for. Whereas a pure combat character can handle his challenges with 2 skills, non-combat characters will need to have more than 2 to be effective. Etc.
Although I still think that high INT should not directly translate to capability to increase archery skills faster.
True, I have no issue with that.Vault Dweller said:Throwing because you have skills at hitting targets, can estimate the distance, aim properly, etc.Bow grants 7 points synergy to crossbow (good), 4 points synergy to throwing (kind of ok) and 2 points synergy to dagger and sword (WHY?).
True, but that's not how synergy works/is supposed to work. What You wrote is an crossbowman build putting 6 (of his assumed 10 - for example) skill points into crossbows, and 2 to both daggers and swords. Synergy is supposed to make You better at something a side effect of learning something else. i just don't see such correlation between crossbow and dagger/sword.Vault Dweller said:Dagger and sword because they are realistic back up weapons. You'd expect an archer to receive training with a dagger and sword.
Even though it doesn't make any sense (other than artificial gameplay balance)?Vault Dweller said:In the end though the main reason for the synergy is to give you some proficiency with other weapons.
Well, You give 15 points synergy to each and (some other) people will say this is artifical gameplay balancing. :D Not the point. I'm more curious what You think about it, not what You think other people will think. As in, what game design "philosophy" is more important to You - balancing everything at the cost of (minor?) inconsistencies, or making a more realistic system that will not be balanced - because in real life some approaches are also more efficient that others (all the more reason for some people to try the non-optimal ones, for greater challenge).Vault Dweller said:We do less than 15 points, people will say this weapon is better because it gives more points. So, yes, the number of points is the same for all weapons, the spread is different. As for why hammer gives bonuses to spear, it's because both are strength-based weapons. However, the bonus is relatively minor.Hammer gives 8 point to axe (I agree), 2 points to both dagger and sword and 3 points to spear. How exactly is spear more similar in use to hammer than a sword? It isn't. But yes, the total is 15 again.
From the information included in the skill calculator I'm guessing the former approach is true in case of AoD, which is not the one I would have gone through, but I can understand why You have decided to go this way.
As for spear also being a strength weapon, like the hammer, it's a rather poor explanation, as long bow is a strength-based (strength among others) weapon too and I don't see any synergies to bows in AoD's hammer skill.
Anyway, thanks for the answers.