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Age of Mythology: Retold

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1934680/view/4615714711209032205

Age of Mythology: Retold is Available Now!
Will you become mythic?
93831f693692884c1aacae560cc2d14306e260c7.jpg


Today is the global launch for
Age of Mythology: Retold
and we couldn’t be more excited. 22 years since the original game became legend, this project has been a complete labor of love by all involved. We have such passion for the game, the potential of mythology for epic stories and the chaos you can create when armed with god powers.

We are so thankful to established and new players alike who’ve played so far. Today we open up the game to everyone and can’t wait to see the adventures you have. As we celebrate this moment, we want to hear from you. Share your stories, your memories, and what you’d like to see us change and balance as we grow the game. We’ll be listening.

Prostagma!
Age of Mythology: Retold
is now available! Ready to get mythic? Play the Greek, Egyptian, Norse and Atlantean pantheons, all the missions, and all the fun today!

Ready to get Mythic? Buy Now!

New to
Age of Mythology: Retold
, and unsure where to start? Check out our full launch overview to help you dive in where suits you best!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
Reporting back, I must say using controller is not as bad as I expected as they adjusted UI for it. Once I get used to it, it should be good enough to finish the campaign but never good enough for MP.

Game has some nice automation features around worker management and some nice smart building options where you do not need to select a worker before you start building something, you just select a building, put it somewhere and game picks up closest worker, sends it to build it and after returns it to whatever it was doing.

I just need to figure out how on controller I get feature of holding Shift when I want to build multiple of same building.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,053
Location
Germany
Is it how close to the original in gameplay? Why are they not calling it just AoM 2, it looks reasonably different at a glance
Its the same game with some tweaks that are on the level of balance patches. I think the largest changes are the increased population limit, reusable god powers, and fifth age that is unlocked by building the wonder. But that last age only serves as late game ender and unlocks nothing new, it simply gives all your mythic units a stat boost, enables you to build titans multiple times and lowers the cost when reusing wonders. For most part of the game you won't even notice these changes, since they mostly affect late game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
I am playing the first campaign in the list, I think I am nearing the end now. I never played this originally as this showed up after Age of Empire games and I was fed up by the gameplay of those games at that time.

So far it has been fun. They came up with decent reason why you get to play as all factions at some point.

I found the Norse the most fun one. You just spam Hero units that also work as builders. You can move your army around and build whatever you want wherever you want and you always got a lot of builders at hand that build shit fast. And you can recruit different Giants as mythic units. Their only problem is lack of catapults but that is solved a bit if you can get some of your Giants to survive reaching enemy stuff, they Club anything to death fast.

As for UI, I kind of got used to using a controller although I am still fairly slow as a result (I read this game works with K&M on Xbox so I might try to plug those in). What I am most irritated is that I can only control whole armies as using control groups is not practical on controller but then all units move at the speed of your slowest units (catapults)..
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
I played the first few missions of the campaign yesterday and the AI seems a bit better than original, but it's still not as brutal as AoE2's, maybe it ramps up after a few more missions. A Good Plan is still surprisingly tough, though, and the first time I noticed the AI being better. The AI trains better armies in the next mission too, regularly sending 4 colossi along with the rest of its army.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
I watched a fair bit of these games and AoM Retold is pretty cool. Games are not long. I would say 15 to 20 minutes normally, some last below 10 if one side does a good attack on smaller maps and finds other unprepared.

And casters confirmed that it is faster than AoE games, mostly due to defensive buildings not being as strong and God powers being very powerful if used well.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
325
Location
Brazil
AoM games being faster was always the case since the original game. Retold looks the same even with all the balance changes and mechanic changes and additions.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
I was able to connect K&M and game works with it, but Xbox and M$ are retarded and it seems if mouse has high polling rate it creates delay when using it.. so my cheap mouse that works perfectly on my old PC works like crap on best Xbox.. so now I am getting a new mouse for it. Maybe I can even try some AoM Retold FFA after that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
I'm almost finished with the Egyptian portion of the campaign and I can definitely say the entire experience has been far more difficult than the original. The AI is up to some very dirty tricks. I'd say there is space for one more difficulty level above Titan in most missions for the truly masochistic, though. They already nerfed A Long Way from Home because it was brutal, but that brutality could be reinstated in a hypothetical harder-than-Titan difficulty. It would need some more balancing so as to not be literally impossible, but it can be done because it's obvious they have experienced players on their team.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
I didn't try titan, just finished it on hard once I was able to get a better mouse. Very fun campaign.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,483
everything in original looks better except maybe the water gg 2024



btw why is there like a blur filter over everything in the remake wtf?
does the game even have an option to use legacy graphics?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
everything in original looks better except maybe the water gg 2024

btw why is there like a blur filter over everything in the remake wtf?
does the game even have an option to use legacy graphics?
Some unit models are indeed overdesigned in Retold, mostly Egyptian units, but it looks pretty good and faithful otherwise. As for the blur, it's the AA. I just automatically disable AA in modern games because it blurs everything immediately and it looks awful and straining to the eyes.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
New game mode coming on November 7th
What is Arena of the Gods?

5e988147904b4600a43c77c7485f05d070cfe89c.jpg


In a world where the gods reign supreme, Arena of the Gods beckons you to answer their call. This all-new mode invites you to embody a legendary hero through 35 skirmish missions filled with mythological wonder and peril. 

Playing as Kastor, embark on missions which will take you across fabled landscapes, pitting you against mythical enemies and – should you be victorious – reward you with Blessings from the gods themselves.

Available with Arena of the Gods:
  • 35 Epic Skirmishes:
    Battle through diverse mythological landscapes with selectable difficulty.
  • Solo or Co-Op:
    Play as a hero alone or team up with another friend for cooperative fun.**
  • Earn Blessings:
    Gain powerful abilities like Poseidon’s Rushing Tides and Thor’s Crashing Thunder.
  • Dynamic World Twists:
    Enjoy ever-changing conditions that keep battles fresh and exciting.


229245879b902aefade685062dbc42fea56b02bf.jpg


As you navigate these legendary landscapes—facing the icy embrace of the Tundra or the treacherous shores of the Black Sea—every battle brings fresh challenges and unique gameplay. The gods watch your every move, and their divine will shapes your destiny.

Choose How You Play

8060cd4034708341bcc97205b25258b3c3cd0cfb.jpg


Enhance Your Strategy with Blessings

Choose your path to glory, with new and powerful Blessings unlocked with each victory. Will you race your way to the final encounter, or strategically defeat every opponent across all fronts to fully customize your strategy? The choice is yours. Use your Blessings to forge and master your unique strategy for each encounter!

Earn the favor of the gods and get Blessings for each victory. Below are just a few of the many enhancements to your strategy!
  • Freyr’s Chosen Few (Unique):
    Houses/Manors are more expensive but spawn a Villager upon building.
  • Gaia’s Lashing Roots:
    Heroes and Legends deal area of effect damage.
  • Odin’s Outlaw Wisdom:
    Special Abilities and God Powers recharge faster.

Experience World Twists

But be careful, the mythical landscape is full of World Twists! The ever-changing twists add a new level of fun challenges that will constantly redefine the battlefield. Will you be able to harness the power of World Twists, or break beneath them as the other would-be heroes who came before you?

Forge your destiny despite the challenges ahead. Below are just a few of the many interesting World Twists!
  • Gaia’s Remnants of Atlantis:
    Clusters of units are spawned across the map for the player(s) to collect once they accomplish certain objectives.
  • Thoth’s World Twist:
    Double effect for all God technologies.
  • Freyja’s World Twist:
    Cavalry is more expensive to train but transforms into infantry upon death.

69e2fb9c55917bd7cc3fb762b29e63b156812148.jpg


Your journey is one of mythic proportions, where every victory brings you closer to becoming a legend worthy of divine favor.
Enter the Arena of the Gods—embrace your role as the hero, face mythic trials, earn Blessings, and claim your destiny in this epic adventure. Only the challenge of the gods awaits!
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
I spent 2 hours on the Dwarven Forge mission yesterday and it's a hoot. The enemy has 6+ temples spamming myth units along with a bunch of hillforts and barracks. The only way to beat it consistently is to not do the objective and destroy their bases. This is literally easier than trying to defend the forge, which is usually the other way around. I remember this mission being a pushover in the original game, but it's now one of the hardest in the entire campaign. You need a good economy going which can keep up with at least 6 temples and longhouses producing heroes non-stop. You can not rely on human units because the enemy spams ballistae and the human units melt under them even with the crazy op upgrades you get from the forge. There are some ways to cheese the first part of the mission by plugging up the cave entrances with Thor's gold mines but it's kind of pointless, the hard part is after that. Speaking of god powers, there are no particularly useful ones on this mission. Since you'll be fighting non-stop in most campaign missions, you'd think you'll be in god power spam heaven during the Norse portion, but this is misleading. Yes, technically you can spam god powers, but the Norse don't have particularly strong ones for the majority of the campaign (except Thor's gold mine). The more useful ones in this mission are Permafrost and Fimbulwinter, but Fimbulwinter isn't as strong in the campaign as it is vs other players (they even nerfed it at one point). Their cooldowns are long enough to force you to use them at the right moment anyway, so it's not like they win you the mission, quite the contrary, but they do help out with destroying the bases by stopping unit production and the units themselves.

I have to commend the devs for this remaster btw, they managed to turn the admittedly eh gameplay of AoM into something quite attractive and engaging. I even like the Norse now, they are changed quite a lot and they aren't as one note as they were before. The skill ceiling is super high with the "rework" of myth units too. Sure, you can put their abilities on auto, but you'll waste them 90% of the time like that, especially the CC ones. The only thing I don't like is villager auto-queue, but what can you do. There are enough skill ceiling raisers elsewhere for this to not dumb down the game too much. I actually am looking forward to playing PvP when I finish the campaigns.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,182
I spent 2 hours on the Dwarven Forge mission yesterday and it's a hoot. The enemy has 6+ temples spamming myth units along with a bunch of hillforts and barracks. The only way to beat it consistently is to not do the objective and destroy their bases. This is literally easier than trying to defend the forge, which is usually the other way around. I remember this mission being a pushover in the original game, but it's now one of the hardest in the entire campaign. You need a good economy going which can keep up with at least 6 temples and longhouses producing heroes non-stop. You can not rely on human units because the enemy spams ballistae and the human units melt under them even with the crazy op upgrades you get from the forge. There are some ways to cheese the first part of the mission by plugging up the cave entrances with Thor's gold mines but it's kind of pointless, the hard part is after that. Speaking of god powers, there are no particularly useful ones on this mission. Since you'll be fighting non-stop in most campaign missions, you'd think you'll be in god power spam heaven during the Norse portion, but this is misleading. Yes, technically you can spam god powers, but the Norse don't have particularly strong ones for the majority of the campaign (except Thor's gold mine). The more useful ones in this mission are Permafrost and Fimbulwinter, but Fimbulwinter isn't as strong in the campaign as it is vs other players (they even nerfed it at one point). Their cooldowns are long enough to force you to use them at the right moment anyway, so it's not like they win you the mission, quite the contrary, but they do help out with destroying the bases by stopping unit production and the units themselves.

I have to commend the devs for this remaster btw, they managed to turn the admittedly eh gameplay of AoM into something quite attractive and engaging. I even like the Norse now, they are changed quite a lot and they aren't as one note as they were before. The skill ceiling is super high with the "rework" of myth units too. Sure, you can put their abilities on auto, but you'll waste them 90% of the time like that, especially the CC ones. The only thing I don't like is villager auto-queue, but what can you do. There are enough skill ceiling raisers elsewhere for this to not dumb down the game too much. I actually am looking forward to playing PvP when I finish the campaigns.
I think in PvP villager autoqueue is turned off just like some other stuff like that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,685
Pathfinder: Wrath
I think in PvP villager autoqueue is turned off just like some other stuff like that.
It's not as far as I know. Only the military auto-queue is unavailable.
 

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