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Age of Wonders 4

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,719
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,613
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
Tomes offer lots of flexibility and interesting decisions on what to take if the Tomes have affinity requirements. To get a fancy ice death ultimate tome you'd need to pick your way up the tree taking sufficient ice and death.

Tomes are more granular than the old system. You get 4 thematic spells per Tome.

In the original system you are much more limited in your options and you get fewer decision points. There's not really a a good way to do special theming either. You can't create a shadow fire earth wizard or w/e, even if you put points in 3 spheres, because there are not really combination spells.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,025
Location
Germany
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
You are set in stone at the beginning of the game with sphere picks. Tomes on the other hand can be picked as you play and are less coarse-grained, making it more flexible.

I'd compare mods rather to the change of the enchantment system from single unit enchantments to whole unit type enchantment system. This is still one of the sorest points of the game. They went way overboard with the streamlining. They really should have kept single unit enchantments in the game and put some limits on the whole unit type enchantment stuff. It boggles the mind how they came to the conclusion that current system is fine, when it immediately makes highest tier units worse by the simple fact that they can't benefit from enchantments due to being mythic units. Plus favoring the stacking of enchantments that apply to the same unit type, which leads to a horrible mish-mash of thematically incongruous tomes.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,613
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
You are set in stone at the beginning of the game with sphere picks. Tomes on the other hand can be picked as you play and are less coarse-grained, making it more flexible.

I'd compare mods rather to the change of the enchantment system from single unit enchantments to whole unit type enchantment system. This is still one of the sorest points of the game. They went way overboard with the streamlining. They really should have kept single unit enchantments in the game and put some limits on the whole unit type enchantment stuff. It boggles the mind how they came to the conclusion that current system is fine, when it immediately makes highest tier units worse by the simple fact that they can't benefit from enchantments due to being mythic units. Plus favoring the stacking of enchantments that apply to the same unit type, which leads to a horrible mish-mash of thematically incongruous tomes.
The new enchantment system would be fine if not for the removal of per unit buffs. Why take one away? Let the n00bs do the simple thng and the elites use both.

So many decisions in AoW4 making it inferior to Conquest Of Eo sadly. Triumph? Meh. Total decline as a studio.
 

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