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Same is true for New Vegas which doesn't actually force you into any kind of boss fight (which AP does).You can complete that game almost fully in stealth with 0 kills.
Same is true for New Vegas which doesn't actually force you into any kind of boss fight (which AP does).You can complete that game almost fully in stealth with 0 kills.
Bosses in AP actually do not count towards the kill meter, but plot-wise yes, they are dead and killed by you (unless you spared them in a dialogue). Even if you take them out with a tranquilizer, the game doesn't differentiate.Same is true for New Vegas which doesn't actually force you into any kind of boss fight (which AP does).You can complete that game almost fully in stealth with 0 kills.
Not so, you actually can knock people out. https://fallout.fandom.com/wiki/Category:Fallout:_New_Vegas_non-lethal_weapons_and_ammunitionNew Vegas is a different design school. I'm not sure they are comparable. There aren't any non-lethal ways to disable NPCs or animals. At best you could run from them.
Perhaps, but it's not an intended way to play New Vegas. Even if you play as a pacifist, there are just a lot of faction-neutral bandits and animals to deal with.Not so, you actually can knock people out. https://fallout.fandom.com/wiki/Category:Fallout:_New_Vegas_non-lethal_weapons_and_ammunitionNew Vegas is a different design school. I'm not sure they are comparable. There aren't any non-lethal ways to disable NPCs or animals. At best you could run from them.
Though the time they spend knocked out is very small, just 30 seconds. Gotta move quick if that's what you're doing. (and of course there's a mod that alters this https://www.nexusmods.com/newvegas/mods/78111)
Stealth Boy/Speech Boy are both pillars starting with the first game. You can't be a Brave Diplomat as Andhaira called it.Perhaps, but it's not an intended way to play New Vegas. Even if you play as a pacifist, there are just a lot of faction-neutral bandits and animals to deal with.
Morrowind's level scaling only applies to enemies you meet on the road but it's so subtle that players have gone on record claiming the game doesn't have any level-scaling period.Stat scaling isn't the worst thing in action RPG as long as it isn't overly strong. Most players don't even realize Warband enemies stats scale to your level for example. That is until they cheat or play forever such that they hit level 63+ and their level overflows up to 65 thousand and suddenly the enemies can tank several hits and hit you hard.
Show me on the doll where F:NV forced you to loot all those misc—containers.[...] and feeds the compulsive tendencies of gamers
Morrowind's level scaling only applies to enemies you meet on the road but it's so subtle that players have gone on record claiming the game doesn't have any level-scaling period.
This conversation started in a Pentiment thread.I guess infinitron or roguey created this thread to further shill obsidian
yeah agris isnt into FNV (a parody of Fallout), just like any sane person
Arena, Daggerfall, Morrowind.sorry man, some of us just aren't into bethesda-style quest compass-led gameplay, level scaling, and skinner box craftingits unironically their best game since alpha brotocol, only it's not (edit: really) a gameOh yeah, forgot this game existed. Was it as bad as every other Obsidian game or just as bad as every other modern game?
That would be NV, since it is their best game
This conversation started in a Pentiment thread.I guess infinitron or roguey created this thread to further shill obsidian
yeah agris isnt into FNV (a parody of Fallout), just like any sane person