Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

AI-generated content in games

What's your view on AI-generated content in games?

  • It is great because it opens up game-development to more people

    Votes: 12 23.5%
  • I am ok with that

    Votes: 9 17.6%
  • I guess I can stand it

    Votes: 1 2.0%
  • I could tolerate if minimal and motivated

    Votes: 6 11.8%
  • I could only tolerate in my new favorite game

    Votes: 0 0.0%
  • I am not okay with that

    Votes: 3 5.9%
  • I can barely tolerate talking about it

    Votes: 2 3.9%
  • I am strongly opposite to it

    Votes: 0 0.0%
  • I think it should be prohibited by law

    Votes: 1 2.0%
  • I won't even consider games the ones with AI-generated content

    Votes: 2 3.9%
  • I wish AI never existed

    Votes: 6 11.8%
  • I think AI is a calamity and it will be the end of humanity

    Votes: 9 17.6%

  • Total voters
    51

babayaga

Educated
Joined
Aug 8, 2024
Messages
186
Location
Innawoods
We don't need more content in our overstimulated society.
We need quality and inspiration, and that AI is not able to make.
I would say it is not even the problem of AI but the people that use it. They are all unispired autists that don't actually know anything about aesthetics other than big boob hot.
That is why most of the art they produce ends up looking the same.
Even normies can recognize bad AI art. It's boring, samey, always glowing for some reason.
We need artistry and new ideas and love poured into creating.
AI will get better in the future, as it got better in the last 5 years.

Just the paradigm needs to change, as it got changed with AlphaZero Chess ditching the database of human chess grandmasters matches. It learned chess from scratch in 4 hours and achieved skill level beyond human and competing AIs capabilities - without seeing single human chess match.

If we'll keep training AI on creations of talentless hacks that can be found on the Internet, there will always be quality and legal issues and the Internet is too small to provide enough examples for networks of the sizes that are currently being built.

BTW, the poll lacks the option 'I hate humans' - so I could not vote.
Well, all of these new AI models are LMMS that need new data to work. They need exponentially larger databases to get better. So far they have not been able to make a model that knows how to draw or write without being fed anything.
Another thing that people are forgetting is that AI is not limitless. All AI companies rn are operating on massive deficit. The AI product is not profitable. The companies have still not found a solid place in the market and they are literally running on the hopes and prayers of the investors. We are currently platoeing with the AI models too. They will still get better but only to a degree. There is not enough quality data to advance it further.
The new models will be even more expensive to run. We have hardware limitations. We need new bigger source of energy, more efficient processing power, and new AI models. We have none of this as of now so this wet dream of AI shit taking over everything is not going to happen. (For now)
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,747
Location
Langley, Virginia
Your mistake, mr. retard is that you take "aaa" game as a standard. Games that push the envelope in term of artistical values almost often are not "aaa" games.

Vidya games like CoD, Valorant, WuKong, Star Wars Jedi Survivor etc. are made, so retard like you can spent money and participate to enrich Capitalistic entities.


Wallahi, the retards from this shit hole never cease to amaze me lmao :)
Could you give few examples of games that push artistic envelope while offering at least average level of gameplay ?

I mean - not indie walking simulator with occasional QTE to spice things up ?
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
650
Could you give few examples of games that push artistic envelope while offering at least average level of gameplay ?
Pretty much everything FromSoftware has done in the past 10+ years
 
Shitposter
Joined
May 1, 2024
Messages
438
Location
Neverwinter, Always Sunny
Could you give few examples of games that push artistic envelope while offering at least average level of gameplay ?
asgul, how am I supposed to give you an example of video games that push artistic envelope while offer at least average level of gameplay when both variables are on the opposite end of the spectrum?

If you want more artistical expression, you're going to get less gameplay (Pentiment, GRIS), if you want more gameplay, you're going to get less artistical expression (CoD, Valorant).

Art in its classical sense are meant to be enjoyed passively, you look at it (pictures), you listen to it (songs), you try to comprehend it (story). The more gamey it is, the more you are demanded to interact with it, thus becoming less artistic.

This is why I said that people who do not understand art will always think an AI "Art" is "Good Enough" because they do not understand what it is for a media to be an art, they just want a bandage for their sinking boat and try to make it passable as "Ship". This is how "I am OK with AI Art" folk sees Art.

The only in-between Art/Video Game As an Art I can think of at the moment is: "Crow Country", because it managed to repackaged a bygone eras artistic limitations into a "Style" while still managed to offer a "Gameplay", if Crow Country dragged to the extreme spectrum of Arts, it will become a "Pentiment", if it dragged to the extreme spectrum of gameplay, it will become "Resident Evil".

Just my 2c.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,747
Location
Langley, Virginia
Could you give few examples of games that push artistic envelope while offering at least average level of gameplay ?
Pretty much everything FromSoftware has done in the past 10+ years
I always see scenery, weapons, mobs and clothes clipping into each other as deeply esthetically unsatisfying,

Looking at Quake 1 patch notes, John Carmack also sees it as 'graphical error'. Half Life 1 introduced IK / skeletal animation to tackle this issue with more complex models.

As I understand, FromSoftware guys write primarily on consoles, where CPUs were always shitty, so this solid, physical representation of the models was never possible. So Japanese console artists never cared if their designs made real world sense.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
480
To me it's the same as using only built-in synth presets on a synth, it's seen as a bit lame. I mean it's ok if you're just playing around, but i mean for professional work. Most would do their own patches if they don't want to come of as rather lazy.

If i use it, then i make my own Fine Tune, and no, a Fine Tune isn't creating your own model from scratch, and neither is doing your own synth preset the same as doing a new sound engine, but it's at least something you put effort into and you likely had some idea of what you wanted, you put your own flavor into it a bit. Both synth sounds and image AI is endless possibilities, so yes, it's of course amazing, that doesn't mean everyone uses it in what i would say a creative way, or contribute to much.

I dont see why it's such a hot topic and gets people angry, lol. We've survived both synths, samplers, photoshop and they're today industry standards because they're indeed amazing tools. It's not really much to discuss, it's something we have now and we'll have to accept it. It's not like its going away, samplers didn't go away either because people got angry lol. and it's usually people who would never use those tools in the first place who gets upset because they think they've figured out why it's super bad, "sOmeoNe in tHe meDiA sAid so, it's vEErrrry BaaAAd!"
 
Last edited:

Rövtomte

Novice
Joined
Apr 22, 2024
Messages
66
Location
Wizard Tower
AI could be a great tool to ease the development of certain parts of a game.
Plus, AI will purge the industry of shitty ones lol.
 

n0wh3r3

Educated
Joined
May 7, 2023
Messages
285
Need a way to vote for first and last option at the same time.

As far as gamedev is concerned, it's just another tool/medium to make use of. That always comes along with a million retards who think they can get away with low effort garbage because there's no classics kicking around yet to compare to. There is absolutely no reason AI generated/assisted artwork should have extra fingers or eyebrows merging with spectacles or whatever. All that shit is on the artist for not picking it out or editing it themselves. Blaming AI for that shit is like blaming computers for shitty flash animations and suggesting we go back to hand drawn only.

OTOH I'm fairly convinced AI is going to wipe out humanity as we know it within 100 years or so as various powerful interests race to see who can create a wish granting genie first without particularly caring if it escapes or results in mutually assured destruction when used in war. So, better enjoy the extra indie games while we can!
Wouldn't that be for the best?
 

n0wh3r3

Educated
Joined
May 7, 2023
Messages
285
We don't need more content in our overstimulated society.
We need quality and inspiration, and that AI is not able to make.
I would say it is not even the problem of AI but the people that use it. They are all unispired autists that don't actually know anything about aesthetics other than big boob hot.
That is why most of the art they produce ends up looking the same.
Even normies can recognize bad AI art. It's boring, samey, always glowing for some reason.
We need artistry and new ideas and love poured into creating.
I have multiple AI-generated Francis Bacon paintings. Wanna have a look?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
I am more fascinated by AI generated games. Did you guys hear about new AI that generates Doom as you play it?
 

n0wh3r3

Educated
Joined
May 7, 2023
Messages
285
I am more fascinated by AI generated games. Did you guys hear about new AI that generates Doom as you play it?
Isn't that a step back compared to when you could play it 100% already generated? Sorry I am like this
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom