villain of the story
Arcane
What's your general opinion of alchemy in RPGs and your favourite implementation of it in a game?
I almost never use alchemy in RPGs. I pretty much hate it. It always feels like a drab. And ultimately, just pointless. Take Skyrim as the most recent example. I always end up with dozens of potions of all kinds in every dungeon romp, so I never even get an incentive to give alchemy a try. More importantly, it's back to Morrowind potion-abuse.
There is a total of exactly one game that I think got it right: The Witcher. And I spent a good deal of time preparing potions, making potions to reduce toxicity, making potions with low toxicity, etc. Potions made a huge deal in the game, upping your ability to just survive drastically and it was near impossible to potion-abuse.
But I think the most significant thing that ultimately influenced my decision to try alchemy was accessibility and interface. Enhanced Edition had quite simply the most streamlined (in a good way) interface geared towards potion-making, making it a matter of simplicity. Compare that to scrolling a shit inventory with shit clarity in Skyrim where despite the dumbed down simplicity of the process itself, it is buried behind a counter-intuitive interface. :puke:
So, what are your thoughts?
I almost never use alchemy in RPGs. I pretty much hate it. It always feels like a drab. And ultimately, just pointless. Take Skyrim as the most recent example. I always end up with dozens of potions of all kinds in every dungeon romp, so I never even get an incentive to give alchemy a try. More importantly, it's back to Morrowind potion-abuse.
There is a total of exactly one game that I think got it right: The Witcher. And I spent a good deal of time preparing potions, making potions to reduce toxicity, making potions with low toxicity, etc. Potions made a huge deal in the game, upping your ability to just survive drastically and it was near impossible to potion-abuse.
But I think the most significant thing that ultimately influenced my decision to try alchemy was accessibility and interface. Enhanced Edition had quite simply the most streamlined (in a good way) interface geared towards potion-making, making it a matter of simplicity. Compare that to scrolling a shit inventory with shit clarity in Skyrim where despite the dumbed down simplicity of the process itself, it is buried behind a counter-intuitive interface. :puke:
So, what are your thoughts?