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Alien: Isolation

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,366
So is the game shit or shit?

IGN thinks it's shit because of "frustrating Alien AI", so the AI is probably great at the very least.

Seems like the aliens move at a non-maxipad(proper) speed too which is always a plus and probably the real why these tards think the game sucks.
 

Siel

Arcane
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Aug 25, 2013
Messages
906
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Some refined shithole
Gamekukt gives it a 6/10.
http://www.gamekult.com/jeux/test-alien-isolation-SU3050191825t.html (in french)

GOOD
  • Fantastic claustrophobic environment
  • High quality sound atmosphere
  • The alien is very well animated
  • And really threatening
  • It's still better with a flamethrower
  • A good game length
BAD
  • ...even if the game can be boring sometimes
  • Repetitive gameplay
  • Checkpoint system
  • Not optimized technically
  • Shit interface windows
  • Not that great interface overall
  • An anthology of unlocking doors
 
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Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
  • Shit interface windows
  • Not that great interface overall

Its retro, its very close to the movies but we kinda talk about what a futuristic UI would be in 1980 ... we talking about a step above DOS commands.
Unless its talking about the damned minigames but I hate then on general principle of their existence.


  • An anthology of unlocking doors

Thats true and why is it bad? Does it needs to be steamlined so you have one way to open all the doors?

I dont even think I need to address the save point system because I dont think its as much as a console limitation but to prevent savescumming their way out of encounters, can be a bitch since its manual and apparently you can get killed trying doing it (that makes really suspect it was to remove savescumming).
 

Daedalos

Arcane
The Real Fanboy
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Apr 18, 2007
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Denmark
It's very interesting reading all these reviews, and ponderous why IGN hated it so much.

But so far it seems people really think it gets boring at some point, that's unsettling

I've pre-ordered it anyway, I think I will enjoy it
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Pre-ordered it. The lower scores all seem to convey a deep feeling of frustration by shit games journalists who are constantly butchered. That to me is a massive recommendation.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,052
This retard spends more than ten minutes desperately looking for a way out of an early area. Constantly backtracking and getting lost. Lowest fucking common denominator.

Not as bad as that LP vid of ACM where the retard spends 3 mins in a small room with the powerloader trying to find the powerloader.
 

Deleted member 7219

Guest
Pre-ordered it. The lower scores all seem to convey a deep feeling of frustration by shit games journalists who are constantly butchered. That to me is a massive recommendation.

Pretty much this.
 

Medic

Scholar
Patron
Joined
Jul 15, 2008
Messages
134
Most journalists giving less than stellar scores seem to be frustrated that your character in game doesn't really get more powerful during whole playthrough, you get more gadgets etc. but you still get your ass kicked from beginning till credits roll.
That's a huge plus in my book, so fuck those reviews.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
You're right, it's just like the film. That part of Alien, where Ripley was opening doors in first-person for 20 hours straight, was my favorite.

A reminder you siding with IGN, next you be talking about women vs tropes and the emotional impact of pressing the awesome button.
 

crakkie

Arcane
Joined
Nov 20, 2004
Messages
1,608
Location
Louisiana
The negative reviews seem less like "stealth too hard for me" than "the stealth sucks. It's inconsistent with no feedback and and annoyingly omniscient and/or retarded AI".

From one of Kyle Orland's lackeys at Ars:
Sadly, the aesthetic achievements fail to redeem Alien: Isolation's fatal flaw: its brutal difficulty. If you’re found, you’re dead. It's as simple as that. And the game doesn't come with any indicators of how to sneak more effectively, nor any smart level design that encourages searching for multiple paths. In nearly every bad situation, you have only one way to go, and once you figure out your path, it becomes a matter of throwing distracting gizmos and walking to your destination in the hopes that your foes have glitched into a dumb moment to allow you to pass.

The alternate, logical tack of hiding, waiting for foes to pass, setting traps, and walking along rarely pays off, because Alien Isolation’s AI offers no predictable patterns or reasonable logic. One minute, a Xeno stares right into your eyes and walks past. The next, it drops directly onto your head after your radar insists that the nearest motion is at least two rooms away. The game tries to evoke old-school challenge with elements like manual save points and dinky puzzles, but those things are mere annoyances compared to the frustration of the game's linear environments and punishingly random AI.

Sounds more like the stealth is designed to fail, so that you'll die a lot, which will keep you scared and uncertain, until you realize there is no pattern or tactic and there is 20 more hours of this. You just have to luck out after watching Ripley Jr. die five times in every room-with-a-single-path? Sounds like a blast.
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I think I would still enjoy this (even if it is a bit repetitive, as it seems). Is there a PC port for this? Will wait for STEAM Sale as long as the PC controls are not shit (or REQUIRE you use a gayme pad, of which I do NOT own).
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well he is full of it.

Let me give you a example, Working Joes can be hostile if you are in a restricted area and they will try to kill you but if you are detected, they caught up to you and grab you have a QTE were you can get loose and run away.

You can die if you get caught in the open, actual detection seems to be simply line of sight so if you can see them, they can also see you but if you looking at their backs of course they cannot see you and if you run the Alien can catch up so in case he somehow gets alerted he will go investigate were he seen you, again if you are in the open its game over but there are lockers and it doesnt seem he can open or at least he is not going to open then (its amusing as I am now recalling Deadly Premonition were the Raincoat Killer would actually open lockers and look into possible hiding places) so if you have a idea were things are, you can escape ... in fact there are noisemakers you can craft in case the Alien or Working Joe decides to camp a place you need to pass.

Apparently light gems have conditioned those fucktards to be unable to understand what is stealth anymore without something saying "YOU INVISIBLE NOW", the complains about the motion detection are amusing since they are ... wait for it ... MOTION detectors, doors opening and closing do show up because its a MOTION.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
All this talk about the stealth elements makes me wonder how many cats are aboard the Sevastopol.
 

crakkie

Arcane
Joined
Nov 20, 2004
Messages
1,608
Location
Louisiana
I certainly don't trust Ars' reviews, but I'll wait for some post-launch reports about how those systems actually work. Even the positive reviewers mention dying constantly late in the game when they're well experienced with the mechanics. Do they just suck or is the system broken on purpose to deliver the jump scares? Certainly sounds like the latter to me. Frequent single-path areas also suck for a stealth game.
 

BelisariuS.F

Augur
Joined
Mar 23, 2010
Messages
388
*watches video*

THAT is one of YouTube's greatest gaming personalities?

Fuck, I can do better than that.

As for the game - While I am feeling much better about this game now that I see it in action, there are lots of little things nagging at me. The feet look kinda silly when they move, that's the only game-related issue I have. Everything else is lore-related, like how the station looks almost EXACTLY like the rig that the Nostromo was hauling in the Alien film.
Yep, the one and only. He is a phenomenon. Nobody knows how an awful show can be Youtube's greatest gaming hit.

 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Thats why I usually include "no commentary" on my searches.

 
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Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Well THAT video answered a few questions. The flamethrower seemingly "teleports" the Alien a short distance away, confirming that it can't be killed, only driven off.

(And I enjoyed listening to him going "nej nej nej" at times.)
 

Gragt

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Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Reminds me a bit of the old Iron Helix. In that one you play a robot sent to disable a spaceship on a crash course with another planet. The entirety of the crew has been wiped out by a virus, but the ship is still on auto-pilot. It is mainly an adventure game in that you must explore the ship, get DNA samples from the crew to open doors to new areas, and ultimately find out how to disable the ship. But the tricky part is that the ship features a security robot, called the Defender, that roams the ship. The whole thing is unscripted, so you must do your best to avoid the damn thing, especially since your only weapon is a scrambler that can confuse the enemy robot for a few seconds, after which it will continue its search for you. Very crude by today's standards but tense and worth a look.
 
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