Greetings Codex Dwellers,
I'm sending this message into the past to transmit my review of this game, now that it came out.
So...
It's [...] boring as shit, and filled with scripted sequences which function like a zigzagging bridge over a lava pool. They are static just like in Dead Space 2 or any other game, except they have a set killzone in which you die until you figure out the correct path through the area.
It's a jarring throwback to trial-and-error gameplay of old, minus any fun mechanics that would make it worthwhile.
Ars Technica said:Sadly, the aesthetic achievements fail to redeem Alien: Isolation's fatal flaw: its brutal difficulty. If you’re found, you’re dead. It's as simple as that. And the game doesn’t come with any indicators of how to sneak more effectively, nor any smart level design that encourages searching for multiple paths. In nearly every bad situation, you have only one way to go, and once you figure out your path, it becomes a matter of throwing distracting gizmos and walking to your destination in the hopes that your foes have glitched into a dumb moment to allow you to pass.
The alternate, logical tack of hiding, waiting for foes to pass, setting traps, and walking along rarely pays off, because Alien Isolation’s AI offers no predictable patterns or reasonable logic. One minute, a Xeno stares right into your eyes and walks past. The next, it drops directly onto your head after your radar insists that the nearest motion is at least two rooms away. The game tries to evoke old-school challenge with elements like manual save points and dinky puzzles, but those things are mere annoyances compared to the frustration of the game's linear environments and punishingly random AI.
After wasting many long hours with try-and-try-again sequences, I'll admit I didn't actually get to the end of Alien: Isolation before writing this review. Even after dropping the difficulty to "easy," I just couldn't do it. I wanted to give the game back to the developers at Creative Assembly like a term paper, marked up with red underlines and an all-caps note that read, “TRY AGAIN.” Even in a release-now, patch-later gaming world, I worry that Alien Isolation’s woes—its broken AI, its boring levels, and its utter lack of a reasonable alert system—are too entrenched in the game’s body, eager to burst out of its stomach and unhappily surprise Alien fans.
This is the thumbnail I made for my review of Amnesia: A Machine for Fags. Unfortunately the 1280x720 version was lost in a hard drive failure.I really wish that all these shitty youtubers would stop photoshopping themselves over the box art and game art in general.
All those flimsy whiners complaining about dying too often should perhaps go back and play more Doom.
[Stuff about stealth and AI]
There are people here who know CA and their "promises", for all we know the Alien might have a chance-based algorithm to determine whether it sees you or not, regardless of circumstances.
Stealth, especially when the game punishes you with what amounts to instant game overs if you're caught, does not work if the enemies patterns or routines are unpredictable. If there is nothing there to memorize or plan, or no rhyme or reason as to how easily the Alien can detect you, then any failure can't really be put on the shoulders of the player because the game inherently stops them from actually learning from their mistakes or getting better at it. From the sounds of it, this game's challenge essentially boils down to doing everything in your power to distract or glitch out the alien and hoping to god that this time around the AI's in a sane mood and actually feels like playing fair.
I still bet this will be pretty good.
So, I guess androids in this game do not go under the 3 laws of robotic.
Also, when does the game get... scarry? I had my meeting with the alien, but it was mostly hilarious than anything, due to the fact he glitched into the air vent I ran into and he disappeared into thin air. :<
So, I guess androids in this game do not go under the 3 laws of robotic.
Also, when does the game get... scarry? I had my meeting with the alien, but it was mostly hilarious than anything, due to the fact he glitched into the air vent I ran into and he disappeared into thin air. :<
How are you playing this game?