Sometimes when I left a closet and started advancing I could hear (or see on the beeper) the alien approaching fast, so yeah, then you have to back up into the closet and try again. I dunno, it was all I did until now (I'm in marshals HQ).
The only part of the game where I can say that the Alien AI is hypersensitive is Medical (Mission 5). There is SOMETHING wrong with its AI in that section, but I can't put my finger on it.
And yes, the Alien can hear you open lockers, and it seems that sometimes it does that regardless of distance. (Again, Medical.)
On Easy I'm seeing a lot of fake-outs from the Alien, it jumps into the vent, I count to 4 and it's back down for a short stomping session before leaving.
One thing that I'm also noticing - whether certain androids are hostile or not seems to be random. I'm fairly certain that they'll turn hostile if you attack them or point a weapon at them, but in at least one case I did neither, and an android that was peaceful in my last playthrough attacked me in this one.
Trying to avoid killing humans adds an interesting element to the game. More groups of them appear, and better armed than you, and you have to let the Alien take care of them for you. Fortunately the humans are all too happy to summon it themselves by firing shotguns over long distances and making lots of noise.
Do the humans getting the Alien's attention cause him to try harder than normal to look for you?
WhiteGuts Each level has an extra "layer" in the form of ceiling vents that are inaccessible to the player and do not appear on maps. They're part of the level for all sakes and purposes, and either form a network of passages for the Alien, or serve as "teleport" points for it to use.
A level can be several floors, and each floor has its "layer" of ceiling vents. And in at least some cases those ceiling vents are connected between floors, so if Ripley ascends/descends a level, the Alien can follow suit without having to leave the vents.
You can spot their presence by the square open passages in the ceiling. This also means that areas that don't have them are essentially Alien-free, such as the first section leading up to the first transit station.
The alien is meant to be able to use side grates as well, although mine never went inside them until right near the very end, in a sequence I really enjoyed to tell the truth. I looked at the map and saw there were really long grate sections and I thought "Fuck using the corridors, I'm going grating", and as I turned a corner in a grate I turned on my flashlight, saw the alien waiting right at the end.... it charged right at me down the grate and got me.
I couldnt get past the boring intro
Intro was my favourite part. Things started going downhill for me after the alien was introduced.
My second favourite part was going to the derelict on LV-426, although once you get there it feels a bit anit-climactic. You don't really do or see much, and the ending point of that sequence is a rip straight from the film.
Intro was my favourite part. Things started going downhill for me after the alien was introduced.
My second favourite part was going to the derelict on LV-426, although once you get there it feels a bit anit-climactic. You don't really do or see much, and the ending point of that sequence is a rip straight from the film.
It was so cliche, though. The acting was hilariously bad.
'We're going on a mission. And we want you with us because your momma was on it so it makes total sense."
Just a few more comments on my progress
So yeah, I just destroyed the hive, and the first thought that popped into my head as the reactor overloaded was "This would've been a good point to end". Seriously, just end character arcs a little earlier (i.e. have Taylor killed off, maybe even find her cocooned in the hive maybe, and just regulate Marlow's role to a audio/video log while keeping the flashback in), make the hive a bit bigger, shuffle the story around a bit to accommodate it (like, as I said earlier, having one alien survive it and moving the jettison section to the finale instead), and this would've been a great point to just let the game end. Then I'd probably give it a solid 8/10, a few problems, but worth taking a look at.
But instead it keeps going, and starts me off with backtracking through an area I hated, no less. For the people who've already completed the game; just how much longer do I have to go?
The Alien MUST be able to hear you leaving the closest. Doesn't entering/leaving it make noise?
Geez, I think we're all not used to games where ANY noise made can alert the AI. In some games with inferior stealth AI (like Skyrim), you can knock over objects that clearly make a noise and the AI is herp a derp. But the Alien must be hearing you open/close doors and also isn't sure exactly where it came from, just the general direction. That would explain why he comes back over to investigate the room you were hiding it.
I think it's safe to assume that if you any significant noise, the alien will likely hear it as well. Maybe when you throw items too close to him he'll hear the throw and come at you?
considering stopping at this point if the game's just gonna be like this from now on.
Interesting new blog post from Irrational about Isolation: http://frictionalgames.blogspot.se/2014/10/thoughts-on-alien-isolation-and-horror.html