ad hominem
Scholar
From a recent article over at gamerswithjobs.com:
Anyone here agree with this guy? I just don't see this making a lot of sense; there's fluffer material but you gotta have something to play for. Often the earlier levels are set up to let you train for the later ones so you don't get your ass handed to you. I've seen cool quasi-implementations of this fast-forwarding (Chrono Trigger comes to mind), but what the hell? The Moby Dick analogy left me scratching my head a bit too; you can skip those chapers in Melville because he trails off into a treatise on whaling techniques for 300 pages...there's no exposition.
Anyway, curious to hear opinions.
Nearly every video game since "tank pong" has buried its best content behind layers of work. Unlike any other retail product I can think of, when you buy a video game, the chances that you will actually get what you paid for are infinitesimal. I can't think of a single game I've played where I am confident that I've seen every single level; unveiled every coveted secret; unlocked every whatsit and pretty and soundtrack left like kipple by the designers in the dark corners of the code.
I bought it. I want my game.
Anyone here agree with this guy? I just don't see this making a lot of sense; there's fluffer material but you gotta have something to play for. Often the earlier levels are set up to let you train for the later ones so you don't get your ass handed to you. I've seen cool quasi-implementations of this fast-forwarding (Chrono Trigger comes to mind), but what the hell? The Moby Dick analogy left me scratching my head a bit too; you can skip those chapers in Melville because he trails off into a treatise on whaling techniques for 300 pages...there's no exposition.
Anyway, curious to hear opinions.