Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
Thanks to my recent addiction to Civ 5 and XCOM, Firaxis has brought me back the interest to go with a run with Alpha Centauri again. I fondly remembered how nice the fluffs, movies, and quotes the game's tech, buildings, secret projects etc had. As I was browsing through the Prima guide to do some knowledge refreshment, I just found that this is probably the most dark and gritty game ever yet and we didn't realize that.
Some favourites:
Bioenhancement Center:
"We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
"We shall take only the greatest minds, the finest soldiers, the most faithful servants. We shall multiply them a thousandfold and release them to usher in a new era of glory.
Col. Corazon Santiago, “The Council of War” " <- The quote alone wasn't scary. But combined with the ingame movie, and replacing the chicks in the movies with human babies in my mind (as that's what the tech is about), all of a sudden it becomes nightmarish:
Clinical Immortality: So, being immortal is good... No?
Bulk Matter Transmitter: Teleport is awesome...Except when it present you that after teleportation your soul is not on your body anymore:
RECYCLING TANKS:
"It is every citizen’s final duty to go into the tanks and become one with all the people.
Chairman Sheng-ji Yang, “Ethics for Tomorrow” " <- This is fucking scary for me. I can imagine on the Planet people would regularly say stuff like "He went to the tank" "We got new supply from the tank" "I don't miss him, he's already with us".
Mind Twister: This all time favourite always gives me a huge chill:
And many, many others, including the movie of Cyborg Factory, Self-Aware Colony, etc etc. Several things of the game are so disturbing for me now that makes me feel it's straight out of some sick Japanese guro or horror games. For example, Bioenhancement Center + Clinical Immortality remind me one Jap indie guro game in which the protagonist best (and worst) ending is to became stuck in a virtual world (with only her brains being practically alive in the real world, stuck in a machine) without being aware it's unreal at all, and got killed over and over again there. Also, the best ending of Alpha Centauri: all humans Transcended and becomee "one with the planet" - now I think of it is fucking like the ending of Saya no Uta or the final goal of Dead Space's Unitologists. Only instead of all humans become fleshy monsters in Saya no Uta, or all humans become necromorphs then melded into a huge flesh moon, now all humans become beings that live in perfect harmony with the planet...which could be becoming HUMAN-MINDWORMS (I know the actual story is not like that, but still "transcending" to anything sounds too like fishy to me).
There are other things that make the game feel damn dark, unforgiving, or even depressing as well, like how the captured leaders screaming and locked up in stasis, how the mindworms kill people, the moody music, the black and white photos presenting the past of the leaders (making me feel even worse when destroying them), and all the atrocities like nerve stapling or destroying whole cities. Despite the game's context is supposed to be "build a new world" it's actually feeling more like "getting closer to apocalypse".
It's a pity that after getting used to today's games UI, going back to Alpha Centauri is also showing how clunky old games' UI were. I missed how you can immediately access Civilopedia in Civ 5 with just a right click for instance. Or how you can choose a whole stack by just double clicking in Civ 4. As for now I still haven't figured out how to move a whole stack of units in AC. I know there's a spiritual successor of AC recently and saw its Let's Play here but it's shitty. Oh well.
Some favourites:
Bioenhancement Center:
"We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7 Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED"
Cloning Vats: TERMINATION OF SPECIMEN ADVISED"
"We shall take only the greatest minds, the finest soldiers, the most faithful servants. We shall multiply them a thousandfold and release them to usher in a new era of glory.
Col. Corazon Santiago, “The Council of War” " <- The quote alone wasn't scary. But combined with the ingame movie, and replacing the chicks in the movies with human babies in my mind (as that's what the tech is about), all of a sudden it becomes nightmarish:
Clinical Immortality: So, being immortal is good... No?
Bulk Matter Transmitter: Teleport is awesome...Except when it present you that after teleportation your soul is not on your body anymore:
RECYCLING TANKS:
"It is every citizen’s final duty to go into the tanks and become one with all the people.
Chairman Sheng-ji Yang, “Ethics for Tomorrow” " <- This is fucking scary for me. I can imagine on the Planet people would regularly say stuff like "He went to the tank" "We got new supply from the tank" "I don't miss him, he's already with us".
Mind Twister: This all time favourite always gives me a huge chill:
And many, many others, including the movie of Cyborg Factory, Self-Aware Colony, etc etc. Several things of the game are so disturbing for me now that makes me feel it's straight out of some sick Japanese guro or horror games. For example, Bioenhancement Center + Clinical Immortality remind me one Jap indie guro game in which the protagonist best (and worst) ending is to became stuck in a virtual world (with only her brains being practically alive in the real world, stuck in a machine) without being aware it's unreal at all, and got killed over and over again there. Also, the best ending of Alpha Centauri: all humans Transcended and becomee "one with the planet" - now I think of it is fucking like the ending of Saya no Uta or the final goal of Dead Space's Unitologists. Only instead of all humans become fleshy monsters in Saya no Uta, or all humans become necromorphs then melded into a huge flesh moon, now all humans become beings that live in perfect harmony with the planet...which could be becoming HUMAN-MINDWORMS (I know the actual story is not like that, but still "transcending" to anything sounds too like fishy to me).
There are other things that make the game feel damn dark, unforgiving, or even depressing as well, like how the captured leaders screaming and locked up in stasis, how the mindworms kill people, the moody music, the black and white photos presenting the past of the leaders (making me feel even worse when destroying them), and all the atrocities like nerve stapling or destroying whole cities. Despite the game's context is supposed to be "build a new world" it's actually feeling more like "getting closer to apocalypse".
It's a pity that after getting used to today's games UI, going back to Alpha Centauri is also showing how clunky old games' UI were. I missed how you can immediately access Civilopedia in Civ 5 with just a right click for instance. Or how you can choose a whole stack by just double clicking in Civ 4. As for now I still haven't figured out how to move a whole stack of units in AC. I know there's a spiritual successor of AC recently and saw its Let's Play here but it's shitty. Oh well.