Demnogonis Saastuttaja
Magister
Murder = choice, consequence = they'll be dead. You can loot their body, but can't otherwise interact with them, unless with necromancy or some such.
Choice = join Chaos, consequence = you'll be eternally damned, an enemy of the Imperium, and get to do cool stuff with your Chaos buddies.
Choice = call somebody an asshole, consequence = well they'll just call you an asshole back.
Personally, I just want to have some valid options, like weapon, playstyle, route etc. choices. Maybe I'd like to use revolvers, but that doesn't work if they are worthless, so it's not really an option, maybe I don't feel like doing some asshole quest for some peasants, so I kill them instead, but if you can't steal the money they offer you, it's probably much better to do the asshole quest (and then kill them, because usually killing people is beneficial).
Speaking of MoTB, you usually kill the man-eater tribe anyway, and kill the lich anyway, because leaving them unkilled doesn't really serve any purpose. You have the option of devouring Myrkul or letting your construct do it, but obviously one option is superior to the others. Having Okku or having OOM are roughly equal options, but other than that, like in so many games it comes down to picking the best possible option. I really can't think of a CRPG where you, say, decide to be a Necromancer, then spend a big portion of the game experimenting on undead and massing an army of death to conquer some nation or such, which would be a sicnifigantly different and mutually exclusive choice to being some goody warrior, fighting evil, or a rogue who would instead try to steal as much as possible from wherever. Usually you just have a set of goals which you can achieve efficiently or not, most usually in a linear fashion. You don't get to choose the goals.
Not criticising any games here (well AP sucks, filthy uncontrollable mess game), but I still don't see this C&C thing. Fallout has options, almost everything is optional, and that's it, that's good.
Choice = join Chaos, consequence = you'll be eternally damned, an enemy of the Imperium, and get to do cool stuff with your Chaos buddies.
Choice = call somebody an asshole, consequence = well they'll just call you an asshole back.
Personally, I just want to have some valid options, like weapon, playstyle, route etc. choices. Maybe I'd like to use revolvers, but that doesn't work if they are worthless, so it's not really an option, maybe I don't feel like doing some asshole quest for some peasants, so I kill them instead, but if you can't steal the money they offer you, it's probably much better to do the asshole quest (and then kill them, because usually killing people is beneficial).
Speaking of MoTB, you usually kill the man-eater tribe anyway, and kill the lich anyway, because leaving them unkilled doesn't really serve any purpose. You have the option of devouring Myrkul or letting your construct do it, but obviously one option is superior to the others. Having Okku or having OOM are roughly equal options, but other than that, like in so many games it comes down to picking the best possible option. I really can't think of a CRPG where you, say, decide to be a Necromancer, then spend a big portion of the game experimenting on undead and massing an army of death to conquer some nation or such, which would be a sicnifigantly different and mutually exclusive choice to being some goody warrior, fighting evil, or a rogue who would instead try to steal as much as possible from wherever. Usually you just have a set of goals which you can achieve efficiently or not, most usually in a linear fashion. You don't get to choose the goals.
Not criticising any games here (well AP sucks, filthy uncontrollable mess game), but I still don't see this C&C thing. Fallout has options, almost everything is optional, and that's it, that's good.