FeelTheRads said:
Yes, this is why I'm saying it sounds like dumbed down CYOA book. Every option is right, you'll just be taken on a different path.
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Yes, two well established paths. CYOA.
How would an answer work if not leading you to a different path (that includes npc say something else or become hostile)? That's exactly what happened in Fallout when you chose an answer. Or any other game where you choose what to say.
After all, people can only respond in three ways:
-positive (give reward / continue being friendly)
-neutral (ignore / nothing changes)
-negative (becomes hostile / stops cooperating)
What exactly should happen if you choose a "wrong" answer? The above are present in Fallout and I don't see why AP's dialogue system wouldn't allow them.
btw, CYOAs have the chance of ending prematurely or having things go the wrong way depending on your choices. I remember one that asked if I wanted to risk stealing a guard's weapon while my partner was distracting him. If you choose yes, he ends up noticing and cuts off your hand. Your career, and the story, ended there. It's perfectly possible to have bad consequences in CYOAs.
And threaten or pull gun aren't just as obvious to what will lead?
Well, it's obvious you will try to pull a gun. It's not obvious what'll happen after that. Will it have a positive consequence (guy tells you what you want)? A negative one (guy reacts / refuses to keep talking to you)?
so, not different from Fallout - you might threaten a guy, but you don't know how it'll go ; he might refuse because your Speech isn't enough, etc.
Seems even more obvious actually, because in Fallout you had skills that determined the result. And you had no way to tell what are the chances of success.
I'll give you the skills (Going by what they said about the system until now, about how people will react accordingly to how much of a Bourne / Bauer / Bond you've been, I imagine the chances of success could be tied to how you treated the person and his allies until that point - if you were aggressive all the time, threatening to kill him would be believable ; if you were professional, he would realize you wouldn't kill a valuable source just because you were butthurt - but let's not speculate so much), but here you also have no way to determine the chances of success (maybe even less than Fallout, since you can't trust your high speech skill to help you). You're assuming "pull gun" means "win conversation".