If you want a fast paced realtime game you might as well go all the way and make the dialogue timed. I don't have a problem with this, as long as the game at least gives you enough time to read your options, which it probably does as your responses are not typed out. I'm still interested in finding out if this game could potentially turn out good.
Would be funnier if Thorton just went "uh... I don't know mang" whenever you failed to pick an option.
SuicideBunny said:prolly means the game will simply choose the option corresponding to the stance you picked most of the times, as suggested by that earlier interview where it was said that it keeps track of the responses you picked.DraQ said:What does it even mean?
if every dialogue option consistently corresponds to a stance, a rather simple thing to do.
Would be funnier if Thorton just went "uh... I don't know mang" whenever you failed to pick an option.