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Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
If you want a fast paced realtime game you might as well go all the way and make the dialogue timed. I don't have a problem with this, as long as the game at least gives you enough time to read your options, which it probably does as your responses are not typed out. I'm still interested in finding out if this game could potentially turn out good.

SuicideBunny said:
DraQ said:
What does it even mean?
prolly means the game will simply choose the option corresponding to the stance you picked most of the times, as suggested by that earlier interview where it was said that it keeps track of the responses you picked.
if every dialogue option consistently corresponds to a stance, a rather simple thing to do.

Would be funnier if Thorton just went "uh... I don't know mang" whenever you failed to pick an option.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Vibalist said:
If you want a fast paced realtime game you might as well go all the way and make the dialogue timed.
I think it shouldn't be strict enough to turn dialogue into a QTE, but still has potential when it comes to penalizing extremely long decision times on part of the player.
 

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