Ah, just discovered the "ignore" feature! That's bound to make my stay here more pleasant
Tel Prydain said:
BOOO! Ninja edit FTL.
Again, it depends how you define RPG. An RPG (as in pen and paper roleplaying) is a different beast to cRPGs. It’s about role playing the character. I certainly wouldn’t define it as a typical cRPG, but it allows the player a level of agency that other cRPGs don’t.
Yes, I remember tabletop D&D with armies of miniatures. For me, it was mostly about painting miniatures and rolling dice. I don't think I ever met any two people who approached D&D in the same way. I valued a good DM more than anything else. Anyway, there are two
basic way to look at a roleplaying game. One approach is the theatrical one where you do everything as your character would. The other is where your character does everything as you think YOU would, if you were in that position. I go with the latter - it's after all a ROLE you are playing, not a CHARACTER- and you seem to go with the former.
And that's fine. There's no rule for such things.
Tel Prydain said:
It doesn’t matter that its mission based….
It does matter to me if it's mission based, because that's a red flag that the game is trying to be something other than an RPG. Namely, an RTS or an FPS. When the player has more free-will in a game like Jagged Alliance 2 or the Total War games than in a game that calls itself an RPG, that's a problem.
All they have to do with games like Alpha Protocol is change the name from "Action RPG" to "Action Adventure" and I'll stop complaining. I don't know why they are hesitant to do so. These games play very much like old school adventure games in the way the story is told, and adventure games are more popular than RPGs these days anyway.
Tel Prydain said:
Fallout 3 was a good effort for their first actual RPG. :p
Seriously, I was kinda surprised at how much they did right in that game. Sure, they mangled the setting (more like 30yrs after the blast, not 200), some of the characters were retarded, they ignored most of the lore and their moral scale was a bit rubbish…. But it was no Oblivion.
And that fact that I thought some of the characters were retarded should be considered a victory considering that their previous game didn’t HAVE characters.
I agree with you about all that, except that I think there was an RPG in Oblivion under all the mediocrity. It was a reasonable stepping stone between Morrowind (which was just a sandbox with no game imo) and Fallout 3. I never managed to get far in Morrowind, as it literally bored me to tears whenever I tried to force myself to play it. Oblivion was actually an OK game, in a casual kind of way. I never found myself getting compulsive with it the way I do with really good games, but there was a lot of fun stuff to do in it. FO3... well, if anyone knows of a better RPG that's come out in the last few years I'd like to hear about it.
Tel Prydain said:
Looking forward to seeing what Obsidian do with the engine. With the technical stuff sorted, it could be a great game.
Me too. I actually have a pretty high opinion of the crew at Obsidian, and I think their talents complement Bethesda's deficiencies pretty well.
Tel Prydain said:
Okay, lets lay this out:
- In AP you acquire and distribute stats that effect your options when ‘in the field’.
Yeah, Wing Commander doesn't have that as far as I can recall. But I guess the question is how much worse the game would have been if they just didn't bother with stats and made everything based on the PLAYER'S skill, instead. Is there really a lot to do in AP that requires complex character development? All I've heard about is the FPS mechanics and 3 minigames. System Shock did that without stats, to the best of my recollection. Inventory items that increased skill with mini-games, wasn't it? I admit I could be wrong, it's been more than 15 years since I played it
Tel Prydain said:
- AP’s missions branch based on your choices. (Wing Commander’s missions branched based on if you win or lose.)
They DO branch, though. And I think it was in WC4 that they started offering choices that allowed the player to steer the story line to an extent.
Tel Prydain said:
- AP allows you to arrive at different endings based on your choices. WC has a ‘win’ ending and a ‘lose’ ending based on how much you suck.
AP also shrunk itself down to a 10 hour game in order to provide all those different story branches and endings. Virtually any developer could do that with any game. This would have a higher "cool factor" if they'd made a full length game and managed to pull that off.
Tel Prydain said:
- You gather a (highly customizable) array of items. (I suppose you could argue that you customize ship loadout in WC, but I think we both know that a false comparison).
Can I switch to Jagged Alliance 2 this portion of my debate?
Tel Prydain said:
- You choose your missions, and what order you want to do them in.
Tel Prydain said:
- You make lots of choices. Those choices have consequences.
OK, but the question is how "RPGish" are those two items? I think the mission architecture is obviously NOT RPGish, since it was lifted from the FPS and RTS genres. AP doesn't get points for that :p
The dialog trees? Choices and Consequences? That's from the old text adventures in the 1980s. Ever played 'Hitchhiker's Guide to the Galaxy"? I don't recall NPCs spewing at me a lot while playing D&D, and presenting me with a pick list of options for what I wanted to do next. I recall us players making our decisions based on what the DM was telling us about the setting, after a lot of followup questioning. Again, AP doesn't get RPG points for that!
(but don't get me wrong, I like colorful NPC spew and good voice acting. I just don't think it should be THE core game mechanic, in a game that styles itself an RPG)
Tel Prydain said:
Also, it seems like you haven't actually played Alpha Protocol, as to compare it's missions to Wing Commander's is wildly off the mark.
You're right. I haven't, and I won't. I learned my lesson with Deus Ex
Mass Effect 1 was as far from an RPG on the shooter side as I'm willing to go. Mass Effect 2 was too far, and I regret having bought it. From what all the reviewers have said (and you seem to be agreeing with them, no?) AP is entirely a mission-based game (the Mass Effect games were only partially so) and the gameplay advances entirely through NPC dialog choices (Again, the Mass Effect games were only partially so).
Alpha Protocol is too far from an RPG to be of interest to me. Your mileage may vary, of course