MetalCraze
Arcane
Except in Thief unaccurately doing it would mean that the mission is fucked because you are no superhuman, not mentioning actual missions where making guards notice you leads to insta mission failure.Darth Roxor said:Just like blackjacking in Thief, amirite
In Thief being noticed means death, in AP being noticed means that you will just pull out the gun and gun down the enemy.
Stop using games that do it right to protect AP, will you?
AP is a game where shooting everyone will be much easier and more viable than just sneaking past a bunch of guys just to kill everyone else - plus on the level shown in the recent video stealth is impossible due to heavily scripted events where enemies just run at you engaging when you touch a trigger (like hacking PC). Just what stealth are we talking about here?
Exactly. It's like saying that combat in AP won't suck because it didn't suck in Doom. And that's exactly what you are saying with your comparison to a game that has absolutely no relation to a topic.Skyway argument at its finest. The hacking minigame of one game is a completely unrelated topic when talking about another hacking minigame in another game.
True - but as you point out "it is an earlier level" - meaning that he has no trouble with that minigame even without a skill this early in the game - knowing that as you get more skills the tasks become easier - the skill is useless face it.Listen dipshit, it was not shown how the hacking minigame in AP looks in the later parts and how the skills affect it.
Well yes - I completed and liked MotB because the actual writing/characters/world design/quests etc. were good enough to make me close my eyes on crappy combat and useless epic level skills.Yes, you shit at its writing... because the overall game didn't impress you. If you'd find the whole game to be great, but the writing would stay the same, you wouldn't speak a word about it, but right now, you just continue with your 'oh, what else to add to the shit list' mentality.
With AP everything looks bad already in previews. They didn't show a single good thing. You're just butthurt that a shitty game gets bashed and use logic "my god it was better in a game done by other people 10 years ago - it will be better here I no it I no it!!!11". Do you even understand what you are talking about?
Well I will repeat this for the last time - hopefully you will try to use brain instead of your ass, hopefully you won't be an ESF'er this time.Yeah, while you are crying with dead facts "skills don't matter".
Without a skill you play a twitchy minigame. With a skill you play twitchy minigame.
Without a skill you have no problem killing hordes of enemies early in the game. With a skill you won't have that trouble either.
Thus skills does not matter.
Fallout didn't have a shitty beginning. Fallout 2 did.I'm not trying to excuse fuck ups, but pointing out how some of them are irrelevant (such as a shitty beginning that doesn't have to mean the whole game will be shitty, vide: Fallout).
Somehow what was shown in AP doesn't look like a tutorial which was the "shitty beginning" in Fallout.
And I pointed at later levels which have exactly the same terrible gameplay, writing and characters. Which means nothing changes.
This is useless, you are too dumb to have any kind of discussion when you can't even post counter-arguments other than "lol I won't answer your question, I'll better point something about you!"So what you are saying is that Obsidian specially only idiotic examples of dialogues in their presentations? Answer the question.
uh... WHAT? Some quotes of your strawmen and genius 'conclusions' should be put into encyclopaedias as perfect examples of said things.