The game works on the same version of the graphics engine as the first Amnesia, which is HPL 2. Therefore, I did not expected visual fireworks. However, it was possible to fill the space with more details. The rooms are filled with all sorts of objects, paintings hang on the walls, and everything is covered with blackness of darkness setting a proper mood. The first impression is important, and you can see that the team can create eye-catching locations. We get a new lamp, which we can light up the Egyptian darkness. The lamp does not need any more fuel, we can use it non-stop without the need to store up. A bit like a gun in a typical shooter with an infinite supply of ammunition. Completely removed the mechanism of falling into the madness of the main character. Strange sounds coming out of nowhere, image changing. We will not be able to do this anymore. The fact is that after a while, we got used to it, and that this aspect could be more developed. Here, as in most cases, a child with a bath was spilled instead of trying to fix this aspect of the game.
In Machine For Pigs we will also be able to move for the first time through the open streets of the city. Gloomy, air-saturated with chemicals from ubiquitous factories makes us feel nothing on another planet. Unfortunately, things turn out to be uninteresting when we encounter the first "riddles" that need to be solved. Quotation is indicated here, because the level of their difficulty, or actually its lack, kills the pleasure of the game. We do not have to collect items, everything that is needed, we usually have at hand. A few clicks and voila, we are moving forward.
At some point, Amnesia is reminiscent of the Activision military productions, in which we move virtually along a long corridor. The predecessor, Dark Descent, did not have spaghetti-like labyrinths from Daggerfall, but often forced the player to map his location in his head. Here, we are safe. Finally, there is the question of monsters that we will have to avoid. There will also be no good news here. They are much easier to escape and they are not as frightening as in the original. In order not to be groundless, I will only mention that during the entire game the undersigned reviewer died twice. Even when we get a little off, thanks to the quickly regenerating health, we can safely continue to run down the gutter. Indeed, developers have managed to create a nightmarish game. Although probably not about the nightmare dreamers of the players. The whole ends in about 3.4 hours.
When it comes to sound, it has nothing to cling to. A lot of new sounds have been added, which makes Amnesia much richer in sound, which can create a disturbing atmosphere. Visually, as it was already marked, the bar was raised as well thanks to the artists working on a stable platform. Only the actors who voice the characters seem to be very anemic, as if they were on tranquilizers. Daniel and Alexander are missing here.
One can get the impression that The Chinese Room had one goal. Create a title that referred more to Silent Hill than the predecessor. Unfortunately, the creators lacked talent, thanks to which the dreamy atmosphere known from Konami's work flies here quickly. The most effect spoils the notebook itself, in which we systematically explain what is happening. Something jumped around the corner, we have to solve the puzzle, next entry appears. Instead of communicating with us through the game, an interactive medium, we got her a substitute. The notes of other people we find are very interesting and motivate to continue. It is a pity that there are so few of them.
Overall, I would give 6/10, due to the signalized problems.